Change gameplay
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commit
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56 changed files with 906 additions and 400 deletions
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@ -10,15 +10,16 @@ import {
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settings,
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PlanetBase,
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CharacterTeam,
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UpdateObjectMessage,
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} from 'shared';
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import { ImmutableBoundingBox } from '../physics/bounding-boxes/immutable-bounding-box';
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import { StaticPhysical } from '../physics/physicals/static-physical';
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import { UpdateGameObjectMessage } from '../update-game-object-message';
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import { GeneratesPoints } from './generates-points';
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@serializesTo(PlanetBase)
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export class PlanetPhysical extends PlanetBase implements StaticPhysical {
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export class PlanetPhysical
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extends PlanetBase
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implements StaticPhysical, GeneratesPoints {
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public readonly canCollide = true;
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public readonly canMove = false;
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@ -67,41 +68,62 @@ export class PlanetPhysical extends PlanetBase implements StaticPhysical {
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return sign * d;
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}
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public calculateUpdates(): UpdateObjectMessage {
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return new UpdateGameObjectMessage(this, ['ownership']);
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public get team(): CharacterTeam {
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return this.ownership === 0.5
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? CharacterTeam.neutral
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: this.ownership < 0.5
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? CharacterTeam.decla
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: CharacterTeam.red;
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}
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private timeSinceLastPointGeneration = 0;
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public getPoints(): {
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decla: number;
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red: number;
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} {
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if (this.timeSinceLastPointGeneration > settings.planetPointGenerationInterval) {
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this.timeSinceLastPointGeneration = 0;
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if (this.team !== CharacterTeam.neutral) {
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this.remoteCall('generatedPoints', settings.planetPointGenerationValue);
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}
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return {
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decla:
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this.team === CharacterTeam.decla ? settings.planetPointGenerationValue : 0,
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red: this.team === CharacterTeam.red ? settings.planetPointGenerationValue : 0,
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};
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}
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return {
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decla: 0,
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red: 0,
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};
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}
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public step(deltaTime: number): void {
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this.timeSinceLastPointGeneration += deltaTime;
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// In reverse order, so that teams can achieve a 100% control.
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this.remoteCall('setOwnership', this.ownership);
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this.takeControl(CharacterTeam.neutral, deltaTime);
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}
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public takeControl(team: CharacterTeam, deltaTime: number) {
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const previousOwnership = this.ownership;
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if (team === CharacterTeam.decla) {
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this.ownership -= (0.5 / settings.takeControlTimeInSeconds) * deltaTime;
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if (
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previousOwnership >= 0.5 - settings.planetControlThreshold &&
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this.ownership < 0.5 - settings.planetControlThreshold
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) {
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PlanetPhysical.declaPlanetCount++;
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PlanetPhysical.neutralPlanetCount--;
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} else if (
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previousOwnership > 0.5 + settings.planetControlThreshold &&
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previousOwnership <= 0.5 + settings.planetControlThreshold
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) {
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PlanetPhysical.redPlanetCount--;
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PlanetPhysical.neutralPlanetCount++;
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}
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} else {
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} else if (team === CharacterTeam.red) {
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this.ownership += (0.5 / settings.takeControlTimeInSeconds) * deltaTime;
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} else {
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const previous = this.ownership;
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this.ownership +=
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-Math.sign(this.ownership - 0.5) *
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(0.5 / settings.loseControlTimeInSeconds) *
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deltaTime;
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if (
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previousOwnership < 0.5 + settings.planetControlThreshold &&
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this.ownership >= 0.5 + settings.planetControlThreshold
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(previous < 0.5 && this.ownership > 0.5) ||
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(previous > 0.5 && this.ownership < 0.5)
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) {
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PlanetPhysical.redPlanetCount++;
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PlanetPhysical.neutralPlanetCount--;
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} else if (
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previousOwnership <= 0.5 - settings.planetControlThreshold &&
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previousOwnership > 0.5 + settings.planetControlThreshold
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) {
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PlanetPhysical.declaPlanetCount--;
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PlanetPhysical.neutralPlanetCount++;
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this.ownership = 0.5;
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}
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}
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