WIP
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parent
24cc572e47
commit
345e183e34
30 changed files with 628 additions and 187 deletions
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@ -1,22 +1,35 @@
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import { vec2, vec3 } from 'gl-matrix';
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import { ObjectContainer } from '../object-container';
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import { Lamp } from '../types/lamp';
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import { Objects } from '../objects';
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import { Tunnel } from '../types/tunnel';
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import { Physics } from '../../physics/physics';
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import { GameObject } from '../game-object';
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export const createDungeon = (objects: ObjectContainer) => {
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export const createDungeon = (objects: Objects, physics: Physics): Tunnel => {
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let previousRadius = 350;
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let previousEnd = vec2.create();
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for (let i = 0; i < 500000; i += 500) {
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let first: Tunnel;
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for (let i = 0; i < 1; i += 500) {
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const deltaHeight = (Math.random() - 0.5) * 2000;
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const height = previousEnd.y + deltaHeight;
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const currentEnd = vec2.fromValues(i, height);
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const currentToRadius = Math.random() * 300 + 150;
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objects.addObject(
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new Tunnel(previousEnd, currentEnd, previousRadius, currentToRadius)
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const tunnel = new Tunnel(
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physics,
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previousEnd,
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currentEnd,
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previousRadius,
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currentToRadius
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);
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if (!first) {
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first = tunnel;
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}
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objects.addObject(tunnel);
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/*if (deltaHeight > 0 && Math.random() > 0.8) {
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objects.addObject(
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new Lamp(
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@ -35,4 +48,6 @@ export const createDungeon = (objects: ObjectContainer) => {
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previousEnd = currentEnd;
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previousRadius = currentToRadius;
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}
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return first;
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};
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