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30 changed files with 628 additions and 187 deletions
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@ -1,34 +1,29 @@
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import { mat2d, vec2, vec3 } from 'gl-matrix';
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import { CircleLight } from '../drawables/lights/circle-light';
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import { ILight } from '../drawables/lights/i-light';
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import { PointLight } from '../drawables/lights/point-light';
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import { IPrimitive } from '../drawables/primitives/i-primitive';
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import { TunnelShape } from '../drawables/primitives/tunnel-shape';
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// import lightsShader from '../shaders/rainbow-shading-fs.glsl';
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import { DefaultFrameBuffer } from '../graphics-library/frame-buffer/default-frame-buffer';
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import { IntermediateFrameBuffer } from '../graphics-library/frame-buffer/intermediate-frame-buffer';
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import { getWebGl2Context } from '../graphics-library/helper/get-webgl2-context';
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import { WebGlStopwatch } from '../graphics-library/helper/stopwatch';
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import { IRenderer } from '../i-renderer';
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import caveFragmentShader from '../shaders/cave-distance-fs.glsl';
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import lightsFragmentShader from '../shaders/lights-shading-fs.glsl';
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import caveVertexShader from '../shaders/passthrough-distance-vs.glsl';
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import lightsVertexShader from '../shaders/passthrough-shading-vs.glsl';
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// import lightsShader from '../shaders/rainbow-shading-fs.glsl';
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import { DefaultFrameBuffer } from '../graphics-library/frame-buffer/default-frame-buffer';
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import { IntermediateFrameBuffer } from '../graphics-library/frame-buffer/intermediate-frame-buffer';
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import { WebGlStopwatch } from '../graphics-library/helper/stopwatch';
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import { IProgram } from '../graphics-library/program/i-program';
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import { UniformArrayAutoScalingProgram } from '../graphics-library/program/uniform-array-autoscaling-program';
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import { IRenderer } from '../i-renderer';
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import { Circle } from '../drawables/primitives/circle';
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import { IPrimitive } from '../drawables/primitives/i-primitive';
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import { Rectangle } from '../drawables/primitives/rectangle';
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import { ILight } from '../drawables/lights/i-light';
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import { settings } from '../settings';
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import { FpsAutoscaler } from './fps-autoscaler';
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import { getWebGl2Context } from '../graphics-library/helper/get-webgl2-context';
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import { RenderingPass } from './rendering-pass';
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import { TunnelShape } from '../drawables/primitives/tunnel-shape';
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import { CircleLight } from '../drawables/lights/circle-light';
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import { PointLight } from '../drawables/lights/point-light';
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export class WebGl2Renderer implements IRenderer {
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private gl: WebGL2RenderingContext;
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private stopwatch?: WebGlStopwatch;
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private viewBox: Rectangle = new Rectangle();
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private viewCircle: Circle = new Circle();
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private viewBoxBottomLeft = vec2.create();
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private cameraPosition = vec2.create();
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private viewBoxSize = vec2.create();
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private cursorPosition = vec2.create();
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private distanceFieldFrameBuffer: IntermediateFrameBuffer;
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@ -38,6 +33,15 @@ export class WebGl2Renderer implements IRenderer {
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private autoscaler: FpsAutoscaler;
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private matrices: {
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distanceScreenToWorld?: mat2d;
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worldToDistanceUV?: mat2d;
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cursorPosition?: mat2d;
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ndcToUv?: mat2d;
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uvToWorld?: mat2d;
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viewBoxSize?: mat2d;
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} = { ndcToUv: mat2d.fromValues(0.5, 0, 0, 0.5, 0.5, 0.5) };
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constructor(private canvas: HTMLCanvasElement, private overlay: HTMLElement) {
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this.gl = getWebGl2Context(canvas);
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@ -85,64 +89,69 @@ export class WebGl2Renderer implements IRenderer {
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}
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public finishFrame() {
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const uniforms = this.calculateOwnUniforms();
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this.lightingPass.addDrawable(
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new PointLight(uniforms.cursorPosition, 200, vec3.fromValues(1, 1, 0), 1)
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);
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this.distancePass.render(uniforms, this.viewCircle);
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this.lightingPass.render(
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uniforms,
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this.viewCircle,
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this.distanceFieldFrameBuffer.colorTexture
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);
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this.stopwatch?.stop();
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}
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private calculateOwnUniforms(): any {
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const distanceScreenToWorld = this.getScreenToWorldTransform(
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this.distanceFieldFrameBuffer.getSize()
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);
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const uvToWorld = mat2d.fromTranslation(
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mat2d.create(),
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this.viewBox.topLeft
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);
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mat2d.scale(uvToWorld, uvToWorld, this.viewBox.size);
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const worldToDistanceUV = mat2d.scale(
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mat2d.create(),
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distanceScreenToWorld,
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this.distanceFieldFrameBuffer.getSize()
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);
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mat2d.invert(worldToDistanceUV, worldToDistanceUV);
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const ndcToUv = mat2d.fromScaling(
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mat2d.create(),
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vec2.fromValues(0.5, 0.5)
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);
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mat2d.translate(ndcToUv, ndcToUv, vec2.fromValues(1, 1));
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this.calculateMatrices();
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const cursorPosition = this.screenUvToWorldCoordinate(this.cursorPosition);
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return {
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distanceScreenToWorld,
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worldToDistanceUV,
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cursorPosition,
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ndcToUv,
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uvToWorld,
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viewBoxSize: this.viewBox.size,
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};
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this.lightingPass.addDrawable(
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new PointLight(null, cursorPosition, 200, vec3.fromValues(1, 1, 0), 1)
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);
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const viewBoxRadius = vec2.length(
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vec2.scale(vec2.create(), this.viewBoxSize, 0.5)
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);
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this.distancePass.render(
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{ ...this.matrices, cursorPosition },
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this.cameraPosition,
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viewBoxRadius
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);
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this.lightingPass.render(
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{ ...this.matrices, cursorPosition },
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this.cameraPosition,
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viewBoxRadius,
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this.distanceFieldFrameBuffer.colorTexture
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);
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this.stopwatch?.stop();
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}
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private calculateMatrices() {
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this.matrices.uvToWorld = mat2d.fromTranslation(
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mat2d.create(),
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this.viewBoxBottomLeft
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);
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mat2d.scale(
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this.matrices.uvToWorld,
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this.matrices.uvToWorld,
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this.viewBoxSize
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);
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this.matrices.distanceScreenToWorld = this.getScreenToWorldTransform(
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this.distanceFieldFrameBuffer.getSize()
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);
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this.matrices.worldToDistanceUV = mat2d.scale(
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mat2d.create(),
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this.matrices.distanceScreenToWorld,
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this.distanceFieldFrameBuffer.getSize()
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);
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mat2d.invert(
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this.matrices.worldToDistanceUV,
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this.matrices.worldToDistanceUV
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);
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}
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private getScreenToWorldTransform(screenSize: vec2) {
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const transform = mat2d.fromTranslation(
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mat2d.create(),
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this.viewBox.topLeft
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this.viewBoxBottomLeft
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);
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mat2d.scale(
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transform,
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transform,
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vec2.divide(vec2.create(), this.viewBox.size, screenSize)
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vec2.divide(vec2.create(), this.viewBoxSize, screenSize)
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);
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mat2d.translate(transform, transform, vec2.fromValues(0.5, 0.5));
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@ -160,12 +169,10 @@ export class WebGl2Renderer implements IRenderer {
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}
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public setCameraPosition(position: vec2) {
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this.viewBox.topLeft = position;
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const halfDiagonal = vec2.scale(vec2.create(), this.viewBox.size, 0.5);
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this.viewCircle.center = vec2.add(
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vec2.create(),
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this.viewBox.topLeft,
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halfDiagonal
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this.cameraPosition = position;
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this.viewBoxBottomLeft = vec2.fromValues(
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this.cameraPosition.x - this.viewBoxSize.x / 2,
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this.cameraPosition.y - this.viewBoxSize.y / 2
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);
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}
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@ -177,21 +184,10 @@ export class WebGl2Renderer implements IRenderer {
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const canvasAspectRatio =
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this.canvas.clientWidth / this.canvas.clientHeight;
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this.viewBox.size = vec2.fromValues(
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return (this.viewBoxSize = vec2.fromValues(
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Math.sqrt(size * canvasAspectRatio),
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Math.sqrt(size / canvasAspectRatio)
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);
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const halfDiagonal = vec2.scale(vec2.create(), this.viewBox.size, 0.5);
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this.viewCircle.center = vec2.add(
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vec2.create(),
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this.viewBox.topLeft,
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halfDiagonal
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);
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this.viewCircle.radius = vec2.length(halfDiagonal);
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return this.viewBox.size;
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));
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}
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public drawInfoText(text: string) {
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