Rebrand
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28 changed files with 134 additions and 220 deletions
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# Setup a decla.red server on a fresh debian/ubuntu machine
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> The method was tested on Debian 10 DigitalOcean droplets.
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- Copy the files from this directory to the target machine.
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- Execute the following commands.
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- ```sh
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chmod +x setup.sh
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./setup.sh serverX
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```
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> Where `serverX` is the serverX.decla.red subdomain pointing to the server.
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- Optionally, change the arguments in [declared-servers.sh](declared-servers.sh).
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@ -1,11 +0,0 @@
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[Unit]
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Description=declared-server
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Requires=basic.target network.target
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[Service]
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Type=simple
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ExecStart=/bin/sh /root/declared-servers.sh
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[Install]
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WantedBy=multi-user.target
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@ -1,5 +0,0 @@
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#!/bin/sh
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set -e
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NODE_ENV=production declared-server --port=3000 --name="Simonyi" --playerLimit=256 --npcCount=48 --scoreLimit=20000
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@ -1,49 +0,0 @@
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user www-data;
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worker_processes auto;
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pid /run/nginx.pid;
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events {
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worker_connections 768;
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}
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http {
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sendfile on;
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tcp_nopush on;
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tcp_nodelay on;
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keepalive_timeout 65;
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types_hash_max_size 2048;
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server_tokens off;
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include /etc/nginx/mime.types;
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default_type application/octet-stream;
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ssl_protocols TLSv1 TLSv1.1 TLSv1.2;
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ssl_prefer_server_ciphers on;
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access_log /var/log/nginx/access.log;
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error_log /var/log/nginx/error.log;
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map $http_upgrade $connection_upgrade {
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default upgrade;
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'' close;
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}
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server {
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listen 443 ssl;
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include /etc/letsencrypt/options-ssl-nginx.conf;
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ssl_dhparam /etc/letsencrypt/ssl-dhparams.pem;
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ssl_certificate /etc/letsencrypt/live/serverName.decla.red/fullchain.pem;
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ssl_certificate_key /etc/letsencrypt/live/serverName.decla.red/privkey.pem;
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server_name serverName.decla.red;
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location / {
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proxy_pass http://127.0.0.1:3000/;
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proxy_http_version 1.1;
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proxy_set_header Upgrade $http_upgrade;
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proxy_set_header Connection $connection_upgrade;
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proxy_set_header Host $host;
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}
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}
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}
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@ -1,28 +0,0 @@
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#!/bin/sh
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set -e
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if [ -z "$1" ]; then
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echo "Please specify a domain" 1>&2
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exit 1
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fi
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domain="$1"
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apt install -y curl
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curl -sL https://deb.nodesource.com/setup_15.x | bash -
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apt update
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apt install -y nodejs nginx certbot python3-certbot-nginx
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npm i -g declared-server
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certbot certonly --nginx -m schmelczerandras@gmail.com -d "$domain".decla.red --agree-tos --non-interactive
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mv nginx.conf /etc/nginx/nginx.conf
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sed -i "s/serverName/$domain/g" /etc/nginx/nginx.conf
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nginx -s reload
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chmod +x /root/declared-servers.sh
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chown root:root /root/declared-servers.sh
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cp declared-servers.service /etc/systemd/system/declared-servers.service
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systemctl enable declared-servers.service
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systemctl start declared-servers
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@ -1,12 +1,12 @@
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{
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"name": "declared-server",
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"name": "doppler-server",
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"version": "0.1.0",
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"description": "Game server for decla.red",
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"description": "Game server for doppler",
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"keywords": [],
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"author": "András Schmelczer <andras@schmelczer.dev> (https://schmelczer.dev/)",
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"main": "dist/main.js",
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"bin": {
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"declared-server": "dist/main.js"
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"doppler-server": "dist/main.js"
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},
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"scripts": {
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"build": "npx webpack --mode production",
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@ -2,7 +2,7 @@ import { Command } from 'shared';
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export class GeneratePointsCommand extends Command {
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public constructor(
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public readonly decla: number,
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public readonly blue: number,
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public readonly red: number,
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) {
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super();
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@ -30,7 +30,7 @@ export class GameServer extends CommandReceiver {
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private deltaTimes!: Array<number>;
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private deltaTimeCalculator!: DeltaTimeCalculator;
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private declaPoints = 0;
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private bluePoints = 0;
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private redPoints = 0;
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private matchPointAnnounced: Partial<Record<CharacterTeam, boolean>> = {};
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@ -52,7 +52,7 @@ export class GameServer extends CommandReceiver {
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);
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this.deltaTimeCalculator = new DeltaTimeCalculator();
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this.deltaTimes = [];
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this.declaPoints = 0;
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this.bluePoints = 0;
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this.redPoints = 0;
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this.matchPointAnnounced = {};
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this.isInEndGame = false;
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@ -118,19 +118,19 @@ export class GameServer extends CommandReceiver {
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this.handlePhysics();
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}
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private addPoints({ decla, red }: GeneratePointsCommand) {
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private addPoints({ blue, red }: GeneratePointsCommand) {
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if (this.isInEndGame) {
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return;
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}
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this.declaPoints += decla;
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this.bluePoints += blue;
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this.redPoints += red;
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if (this.declaPoints >= this.options.scoreLimit) {
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this.endGame(CharacterTeam.decla);
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if (this.bluePoints >= this.options.scoreLimit) {
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this.endGame(CharacterTeam.blue);
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} else if (this.redPoints >= this.options.scoreLimit) {
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this.endGame(CharacterTeam.red);
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} else {
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this.announceMatchPointOnce(CharacterTeam.decla, this.declaPoints);
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this.announceMatchPointOnce(CharacterTeam.blue, this.bluePoints);
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this.announceMatchPointOnce(CharacterTeam.red, this.redPoints);
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}
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}
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@ -179,7 +179,7 @@ export class GameServer extends CommandReceiver {
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if ((this.timeSinceLastPointUpdate += delta) > 0.5) {
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this.timeSinceLastPointUpdate = 0;
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this.players.queueCommandForEachClient(
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new UpdateGameState(this.declaPoints, this.redPoints, this.options.scoreLimit),
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new UpdateGameState(this.bluePoints, this.redPoints, this.options.scoreLimit),
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);
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}
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@ -224,7 +224,7 @@ export class GameServer extends CommandReceiver {
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}
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private get gameProgress(): number {
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return (Math.max(this.declaPoints, this.redPoints) / this.options.scoreLimit) * 100;
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return (Math.max(this.bluePoints, this.redPoints) / this.options.scoreLimit) * 100;
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}
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public get serverInfo(): ServerInformation {
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@ -151,10 +151,10 @@ export class CharacterPhysical extends CharacterBase implements DynamicPhysical
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private getPoints(game: CommandReceiver) {
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if (!this.isAlive && !this.hasGeneratedPoints) {
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this.hasGeneratedPoints = true;
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const decla = this.team === CharacterTeam.decla ? 0 : settings.playerKillPoint;
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const blue = this.team === CharacterTeam.blue ? 0 : settings.playerKillPoint;
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const red = this.team === CharacterTeam.red ? 0 : settings.playerKillPoint;
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game.handleCommand(new GeneratePointsCommand(decla, red));
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game.handleCommand(new GeneratePointsCommand(blue, red));
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}
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}
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@ -405,7 +405,7 @@ export class CharacterPhysical extends CharacterBase implements DynamicPhysical
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this.projectileStrength = Math.min(
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settings.playerMaxStrength,
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this.projectileStrength +
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settings.playerStrengthRegenerationPerSeconds * deltaTimeInSeconds,
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settings.playerStrengthRegenerationPerSeconds * deltaTimeInSeconds,
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);
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this.regenerateHealth(deltaTimeInSeconds);
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@ -443,6 +443,8 @@ export class CharacterPhysical extends CharacterBase implements DynamicPhysical
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this.setDirection(vec2.length(sumForce) === 0 ? vec2.fromValues(0, -1) : sumForce);
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} else {
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this.carryWithRotatingPlanet(deltaTimeInSeconds);
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const leftFootGravity = this.currentPlanet!.getForce(this.leftFoot.center);
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const rightFootGravity = this.currentPlanet!.getForce(this.rightFoot.center);
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@ -493,6 +495,38 @@ export class CharacterPhysical extends CharacterBase implements DynamicPhysical
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);
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}
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// While standing on a planet, ride its spin: rigidly rotate the whole body
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// around the planet centre by the same per-tick angle the renderer and the
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// collision SDF use, so the player is carried around and turned with the
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// surface instead of it sliding frictionlessly underneath. The positional
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// change becomes velocity in setPropertyUpdates, so the motion syncs and the
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// client extrapolates it smoothly.
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private carryWithRotatingPlanet(deltaTimeInSeconds: number) {
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const planet = this.currentPlanet;
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if (!planet) {
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return;
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}
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// Negative: the rendered/collidable surface turns by R(-rotation) — see
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// PlanetPhysical.distance (toLocalFrame) and planet-shape.ts.
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const angle = -planet.angularVelocity * deltaTimeInSeconds;
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const center = planet.center;
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this.head.center = vec2.rotate(vec2.create(), this.head.center, center, angle);
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this.leftFoot.center = vec2.rotate(
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vec2.create(),
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this.leftFoot.center,
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center,
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angle,
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);
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this.rightFoot.center = vec2.rotate(
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vec2.create(),
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this.rightFoot.center,
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center,
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angle,
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);
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}
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private keepPosture() {
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const center = this.center;
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this.springMove(
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@ -8,6 +8,7 @@ import {
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} from 'shared';
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import { BoundingBox } from '../physics/bounding-boxes/bounding-box';
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import { BoundingBoxBase } from '../physics/bounding-boxes/bounding-box-base';
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import { depenetrateCircle } from '../physics/functions/depenetrate-circle';
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import { moveCircle } from '../physics/functions/move-circle';
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import { PhysicalContainer } from '../physics/containers/physical-container';
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import { DynamicPhysical } from '../physics/physicals/dynamic-physical';
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@ -100,6 +101,8 @@ export class CirclePhysical extends CommandReceiver implements Circle, DynamicPh
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.filter((b) => b.gameObject !== this.gameObject && b.canCollide);
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this.radius -= vec2.length(delta);
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depenetrateCircle(this, intersecting);
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const { normal, hitSurface, hitObject } = moveCircle(this, delta, intersecting);
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if (hitSurface) {
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@ -79,11 +79,11 @@ export class PlayerContainer {
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private getTeamOfNextPlayer(isNpc = false): CharacterTeam {
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const players = isNpc ? this.players : this._players;
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const declaCount = players.filter((p) => p.team === CharacterTeam.decla).length;
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const blueCount = players.filter((p) => p.team === CharacterTeam.blue).length;
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const redCount = players.filter((p) => p.team === CharacterTeam.red).length;
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if ((declaCount === redCount && Random.getRandom() >= 0.5) || declaCount < redCount) {
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return CharacterTeam.decla;
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if ((blueCount === redCount && Random.getRandom() >= 0.5) || blueCount < redCount) {
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return CharacterTeam.blue;
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} else {
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return CharacterTeam.red;
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}
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