Fix some issues
This commit is contained in:
parent
c0a588fb73
commit
1ce961d6c2
27 changed files with 432 additions and 200 deletions
6
.vscode/settings.json
vendored
Normal file
6
.vscode/settings.json
vendored
Normal file
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@ -0,0 +1,6 @@
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{
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"cSpell.words": [
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"decla",
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"serializable"
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]
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}
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@ -4,7 +4,7 @@ export const defaultOptions: Options = {
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port: 3000,
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port: 3000,
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name: 'Test server',
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name: 'Test server',
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playerLimit: 16,
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playerLimit: 16,
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npcCount: 6,
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npcCount: 8,
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seed: Math.random(),
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seed: Math.random(),
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scoreLimit: 500,
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scoreLimit: 500,
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worldSize: 8000,
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worldSize: 8000,
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@ -129,8 +129,44 @@ export class GameServer {
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}
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}
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private timeSinceLastPointUpdate = 0;
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private timeSinceLastPointUpdate = 0;
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private handlePhysics() {
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private handlePhysics() {
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let delta = this.deltaTimeCalculator.getNextDeltaTimeInSeconds();
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let delta = this.deltaTimeCalculator.getNextDeltaTimeInSeconds();
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if (delta > settings.targetPhysicsDeltaTimeInSeconds) {
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this.deltaTimeCalculator.getNextDeltaTimeInSeconds(true);
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this.handleStats();
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if ((this.timeSinceLastServerStateUpdate += delta) > 4) {
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this.timeSinceLastServerStateUpdate = 0;
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this.sendServerStateUpdate();
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}
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if ((this.timeSinceLastPointUpdate += delta) > 0.5) {
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this.timeSinceLastPointUpdate = 0;
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this.players.queueCommandForEachClient(
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new UpdateGameState(this.declaPoints, this.redPoints, this.options.scoreLimit),
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);
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}
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if (this.isInEndGame) {
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this.timeScaling *= Math.pow(settings.endGameDeltaScaling, delta);
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delta /= this.timeScaling;
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} else {
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this.updatePoints();
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}
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this.objects.stepObjects(delta);
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this.players.step(delta);
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this.objects.resetRemoteCalls();
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this.deltaTimes.push(this.deltaTimeCalculator.getNextDeltaTimeInSeconds());
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}
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setImmediate(this.handlePhysics.bind(this));
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}
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private handleStats() {
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const framesBetweenDeltaTimeCalculation = 1000;
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const framesBetweenDeltaTimeCalculation = 1000;
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if (this.deltaTimes.length > framesBetweenDeltaTimeCalculation) {
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if (this.deltaTimes.length > framesBetweenDeltaTimeCalculation) {
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@ -138,50 +174,17 @@ export class GameServer {
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console.log(
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console.log(
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`Median physics time: ${this.deltaTimes[
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`Median physics time: ${this.deltaTimes[
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Math.floor(framesBetweenDeltaTimeCalculation / 2)
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Math.floor(framesBetweenDeltaTimeCalculation / 2)
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].toFixed(2)} ms\n`,
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].toFixed(2)} ms`,
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);
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console.log(
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'Tail times: ',
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'Tail times: ',
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this.deltaTimes.slice(-20).map((v) => `${v.toFixed(2)} ms`),
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this.deltaTimes.slice(-20).map((v) => `${(v * 1000).toFixed(2)} ms`),
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);
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);
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console.log(
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console.log(
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`Memory used: ${(process.memoryUsage().rss / 1024 / 1024).toFixed(2)} MB`,
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`Memory used: ${(process.memoryUsage().rss / 1024 / 1024).toFixed(2)} MB`,
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);
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);
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this.deltaTimes = [];
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this.deltaTimes = [];
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}
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}
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if ((this.timeSinceLastServerStateUpdate += delta) > 4) {
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this.timeSinceLastServerStateUpdate = 0;
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this.sendServerStateUpdate();
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}
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if ((this.timeSinceLastPointUpdate += delta) > 0.5) {
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this.timeSinceLastPointUpdate = 0;
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this.players.queueCommandForEachClient(
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new UpdateGameState(this.declaPoints, this.redPoints, this.options.scoreLimit),
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);
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}
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if (this.isInEndGame) {
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this.timeScaling *= Math.pow(settings.endGameDeltaScaling, delta);
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delta /= this.timeScaling;
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} else {
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this.updatePoints();
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}
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this.objects.stepObjects(delta);
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this.players.step(delta);
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this.objects.resetRemoteCalls();
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this.players.sendQueuedCommands();
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const physicsDelta = this.deltaTimeCalculator.getDeltaTimeInSeconds() * 1000;
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this.deltaTimes.push(physicsDelta);
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const sleepTime = settings.targetPhysicsDeltaTimeInMilliseconds - physicsDelta;
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if (sleepTime >= settings.minPhysicsSleepTime) {
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setTimeout(this.handlePhysics.bind(this), sleepTime);
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} else {
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setImmediate(this.handlePhysics.bind(this));
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}
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}
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}
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private get gameProgress(): number {
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private get gameProgress(): number {
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@ -1,20 +1,11 @@
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export class DeltaTimeCalculator {
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export class DeltaTimeCalculator {
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private previousTime: [number, number] = process.hrtime();
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private previousTime: [number, number] = process.hrtime();
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public getNextDeltaTimeInSeconds(): number {
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public getNextDeltaTimeInSeconds(setAsBase = false): number {
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const deltaTime = process.hrtime(this.previousTime);
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const [seconds, nanoSeconds] = process.hrtime(this.previousTime);
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this.previousTime = process.hrtime();
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if (setAsBase) {
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this.previousTime = process.hrtime();
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const [seconds, nanoSeconds] = deltaTime;
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}
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return seconds + nanoSeconds / 1e9;
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return seconds * 1000 + nanoSeconds / 1000 / 1000 / 1000;
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}
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public getDeltaTimeInSeconds(): number {
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const deltaTime = process.hrtime(this.previousTime);
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const [seconds, nanoSeconds] = deltaTime;
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return seconds * 1000 + nanoSeconds / 1000 / 1000 / 1000;
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}
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}
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}
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}
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@ -10,7 +10,6 @@ import {
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ReactsToCollision,
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ReactsToCollision,
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reactsToCollision,
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reactsToCollision,
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} from '../physics/physicals/reacts-to-collision';
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} from '../physics/physicals/reacts-to-collision';
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import { Physical } from '../physics/physicals/physical';
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@serializesTo(Circle)
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@serializesTo(Circle)
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export class CirclePhysical implements Circle, DynamicPhysical, ReactsToCollision {
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export class CirclePhysical implements Circle, DynamicPhysical, ReactsToCollision {
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@ -99,7 +98,6 @@ export class CirclePhysical implements Circle, DynamicPhysical, ReactsToCollisio
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public step2(
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public step2(
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deltaTimeInSeconds: number,
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deltaTimeInSeconds: number,
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additionalCollider?: Physical,
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): { hitObject: GameObject | undefined; velocity: vec2 } {
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): { hitObject: GameObject | undefined; velocity: vec2 } {
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let delta = vec2.scale(vec2.create(), this.velocity, deltaTimeInSeconds);
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let delta = vec2.scale(vec2.create(), this.velocity, deltaTimeInSeconds);
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@ -109,10 +107,6 @@ export class CirclePhysical implements Circle, DynamicPhysical, ReactsToCollisio
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.filter((b) => b.gameObject !== this.gameObject && b.canCollide);
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.filter((b) => b.gameObject !== this.gameObject && b.canCollide);
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this.radius -= vec2.length(delta);
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this.radius -= vec2.length(delta);
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if (additionalCollider) {
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intersecting.push(additionalCollider);
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}
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let { normal, hitSurface, hitObject } = moveCircle(this, delta, intersecting);
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let { normal, hitSurface, hitObject } = moveCircle(this, delta, intersecting);
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if (hitSurface) {
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if (hitSurface) {
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@ -4,12 +4,13 @@ import {
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settings,
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settings,
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MoveActionCommand,
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MoveActionCommand,
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serializesTo,
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serializesTo,
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clamp,
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last,
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last,
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GameObject,
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GameObject,
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Circle,
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Circle,
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PlayerCharacterBase,
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PlayerCharacterBase,
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CharacterTeam,
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CharacterTeam,
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PropertyUpdatesForObject,
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UpdateProperty,
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} from 'shared';
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} from 'shared';
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import { DynamicPhysical } from '../physics/physicals/dynamic-physical';
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import { DynamicPhysical } from '../physics/physicals/dynamic-physical';
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import { CirclePhysical } from './circle-physical';
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import { CirclePhysical } from './circle-physical';
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@ -33,7 +34,7 @@ export class PlayerCharacterPhysical
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private static readonly feetRadius = 20;
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private static readonly feetRadius = 20;
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private projectileStrength = settings.playerMaxStrength;
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private projectileStrength = settings.playerMaxStrength;
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// offsets are meassured from (0, 0)
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// offsets are measured from (0, 0)
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private static readonly desiredHeadOffset = vec2.fromValues(0, 65);
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private static readonly desiredHeadOffset = vec2.fromValues(0, 65);
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private static readonly desiredLeftFootOffset = vec2.fromValues(-20, 0);
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private static readonly desiredLeftFootOffset = vec2.fromValues(-20, 0);
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private static readonly desiredRightFootOffset = vec2.fromValues(20, 0);
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private static readonly desiredRightFootOffset = vec2.fromValues(20, 0);
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@ -87,6 +88,10 @@ export class PlayerCharacterPhysical
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private movementActions: Array<MoveActionCommand> = [];
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private movementActions: Array<MoveActionCommand> = [];
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private lastMovementAction: MoveActionCommand = new MoveActionCommand(vec2.create());
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private lastMovementAction: MoveActionCommand = new MoveActionCommand(vec2.create());
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private headVelocity = new Circle(vec2.create(), 0);
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private leftFootVelocity = new Circle(vec2.create(), 0);
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private rightFootVelocity = new Circle(vec2.create(), 0);
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constructor(
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constructor(
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name: string,
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name: string,
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killCount: number,
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killCount: number,
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@ -220,25 +225,78 @@ export class PlayerCharacterPhysical
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this.movementActions = [];
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this.movementActions = [];
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}
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}
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return vec2.normalize(direction, direction);
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return vec2.length(direction) > 0
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? vec2.normalize(direction, direction)
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: vec2.create();
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}
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}
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private animateScaling(q: number) {
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private animateScaling(q: number) {
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this.remoteCall(
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this.head.radius = PlayerCharacterPhysical.headRadius * q;
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'updateCircles',
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this.leftFoot.radius = this.rightFoot.radius = PlayerCharacterPhysical.feetRadius * q;
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new Circle(this.head.center, PlayerCharacterPhysical.headRadius * q),
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}
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new Circle(this.leftFoot.center, PlayerCharacterPhysical.feetRadius * q),
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new Circle(this.rightFoot.center, PlayerCharacterPhysical.feetRadius * q),
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public getPropertyUpdates(): PropertyUpdatesForObject {
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return new PropertyUpdatesForObject(this.id, [
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new UpdateProperty('head', this.head, this.headVelocity),
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new UpdateProperty('leftFoot', this.leftFoot, this.leftFootVelocity),
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new UpdateProperty('rightFoot', this.rightFoot, this.rightFootVelocity),
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]);
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}
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private setPropertyUpdates(
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oldHead: Circle,
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oldLeftFoot: Circle,
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oldRightFoot: Circle,
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deltaTime: number,
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) {
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this.headVelocity = new Circle(
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vec2.scale(
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oldHead.center,
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vec2.subtract(oldHead.center, this.head.center, oldHead.center),
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1 / deltaTime,
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),
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(this.head.radius - oldHead.radius) / deltaTime,
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);
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);
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this.leftFootVelocity = new Circle(
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vec2.scale(
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oldLeftFoot.center,
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vec2.subtract(oldLeftFoot.center, this.leftFoot.center, oldLeftFoot.center),
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1 / deltaTime,
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),
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(this.leftFoot.radius - oldLeftFoot.radius) / deltaTime,
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);
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this.rightFootVelocity = new Circle(
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vec2.scale(
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oldRightFoot.center,
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vec2.subtract(oldRightFoot.center, this.rightFoot.center, oldRightFoot.center),
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1 / deltaTime,
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),
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(this.rightFoot.radius - oldRightFoot.radius) / deltaTime,
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);
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this.animateScaling(1);
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}
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}
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public step(deltaTime: number) {
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public step(deltaTime: number) {
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const oldHead = new Circle(vec2.clone(this.head.center), this.head.radius);
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const oldLeftFoot = new Circle(
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vec2.clone(this.leftFoot.center),
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this.leftFoot.radius,
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);
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const oldRightFoot = new Circle(
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vec2.clone(this.rightFoot.center),
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this.rightFoot.radius,
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);
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if (this.isDestroyed) {
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if (this.isDestroyed) {
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if ((this.timeSinceDying += deltaTime) > settings.spawnDespawnTime) {
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if ((this.timeSinceDying += deltaTime) > settings.spawnDespawnTime) {
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this.destroy();
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this.destroy();
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} else {
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} else {
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this.animateScaling(1 - this.timeSinceDying / settings.spawnDespawnTime);
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this.animateScaling(1 - this.timeSinceDying / settings.spawnDespawnTime);
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}
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}
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this.setPropertyUpdates(oldHead, oldLeftFoot, oldRightFoot, deltaTime);
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return;
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return;
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}
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}
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@ -248,6 +306,7 @@ export class PlayerCharacterPhysical
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} else {
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} else {
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this.animateScaling(this.timeSinceBorn / settings.spawnDespawnTime);
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this.animateScaling(this.timeSinceBorn / settings.spawnDespawnTime);
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}
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}
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this.setPropertyUpdates(oldHead, oldLeftFoot, oldRightFoot, deltaTime);
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return;
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return;
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}
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}
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@ -262,7 +321,7 @@ export class PlayerCharacterPhysical
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this.currentPlanet?.takeControl(this.team, deltaTime);
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this.currentPlanet?.takeControl(this.team, deltaTime);
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const intersectingWithForcefield = this.container.findIntersecting(
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const intersectingWithForceField = this.container.findIntersecting(
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getBoundingBoxOfCircle(
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getBoundingBoxOfCircle(
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new Circle(
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new Circle(
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this.center,
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this.center,
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@ -273,15 +332,17 @@ export class PlayerCharacterPhysical
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const direction = this.averageAndResetMovementActions();
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const direction = this.averageAndResetMovementActions();
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const movementForce = vec2.scale(direction, direction, settings.maxAcceleration);
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const movementForce = vec2.scale(direction, direction, settings.maxAcceleration);
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this.applyForce(this.leftFoot, movementForce, deltaTime);
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this.applyForce(this.rightFoot, movementForce, deltaTime);
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if (!this.currentPlanet) {
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if (!this.currentPlanet) {
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const leftFootGravity = forceAtPosition(
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const leftFootGravity = forceAtPosition(
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this.leftFoot.center,
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this.leftFoot.center,
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intersectingWithForcefield,
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intersectingWithForceField,
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);
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);
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const rightFootGravity = forceAtPosition(
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const rightFootGravity = forceAtPosition(
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this.rightFoot.center,
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this.rightFoot.center,
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intersectingWithForcefield,
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intersectingWithForceField,
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);
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);
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this.applyForce(this.leftFoot, leftFootGravity, deltaTime);
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this.applyForce(this.leftFoot, leftFootGravity, deltaTime);
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@ -325,22 +386,19 @@ export class PlayerCharacterPhysical
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this.setDirection(gravity, deltaTime);
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this.setDirection(gravity, deltaTime);
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}
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}
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this.applyForce(this.leftFoot, movementForce, deltaTime);
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this.applyForce(this.rightFoot, movementForce, deltaTime);
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this.keepPosture(deltaTime);
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this.keepPosture(deltaTime);
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this.stepBodyPart(this.leftFoot, deltaTime);
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this.stepBodyPart(this.leftFoot, deltaTime);
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this.stepBodyPart(this.rightFoot, deltaTime);
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this.stepBodyPart(this.rightFoot, deltaTime);
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this.stepBodyPart(this.head, deltaTime);
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this.stepBodyPart(this.head, deltaTime);
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this.remoteCall('updateCircles', this.head, this.leftFoot, this.rightFoot);
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this.setPropertyUpdates(oldHead, oldLeftFoot, oldRightFoot, deltaTime);
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}
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}
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private setDirection(direction: vec2, deltaTime: number) {
|
private setDirection(direction: vec2, deltaTime: number) {
|
||||||
this.direction = interpolateAngles(
|
this.direction = interpolateAngles(
|
||||||
this.direction,
|
this.direction,
|
||||||
Math.atan2(direction.y, direction.x) + Math.PI / 2,
|
Math.atan2(direction.y, direction.x) + Math.PI / 2,
|
||||||
Math.pow(2, deltaTime),
|
0.2,
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -351,14 +409,14 @@ export class PlayerCharacterPhysical
|
||||||
center,
|
center,
|
||||||
PlayerCharacterPhysical.leftFootOffset,
|
PlayerCharacterPhysical.leftFootOffset,
|
||||||
deltaTime,
|
deltaTime,
|
||||||
150,
|
3000,
|
||||||
);
|
);
|
||||||
this.springMove(
|
this.springMove(
|
||||||
this.rightFoot,
|
this.rightFoot,
|
||||||
center,
|
center,
|
||||||
PlayerCharacterPhysical.rightFootOffset,
|
PlayerCharacterPhysical.rightFootOffset,
|
||||||
deltaTime,
|
deltaTime,
|
||||||
150,
|
3000,
|
||||||
);
|
);
|
||||||
|
|
||||||
this.springMove(
|
this.springMove(
|
||||||
|
|
@ -366,7 +424,7 @@ export class PlayerCharacterPhysical
|
||||||
center,
|
center,
|
||||||
PlayerCharacterPhysical.headOffset,
|
PlayerCharacterPhysical.headOffset,
|
||||||
deltaTime,
|
deltaTime,
|
||||||
350,
|
7000,
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -381,15 +439,26 @@ export class PlayerCharacterPhysical
|
||||||
vec2.rotate(desiredPosition, desiredPosition, center, this.direction);
|
vec2.rotate(desiredPosition, desiredPosition, center, this.direction);
|
||||||
const positionDelta = vec2.subtract(vec2.create(), desiredPosition, object.center);
|
const positionDelta = vec2.subtract(vec2.create(), desiredPosition, object.center);
|
||||||
|
|
||||||
const positionDeltaDirection = vec2.normalize(vec2.create(), positionDelta);
|
|
||||||
const positionDeltaLength = vec2.length(positionDelta);
|
const positionDeltaLength = vec2.length(positionDelta);
|
||||||
vec2.scale(
|
|
||||||
positionDelta,
|
|
||||||
positionDeltaDirection,
|
|
||||||
positionDeltaLength ** 2 * deltaTime * strength,
|
|
||||||
);
|
|
||||||
|
|
||||||
object.applyForce(positionDelta, deltaTime);
|
if (positionDeltaLength > 0) {
|
||||||
|
const positionDeltaDirection = vec2.normalize(vec2.create(), positionDelta);
|
||||||
|
vec2.scale(
|
||||||
|
positionDelta,
|
||||||
|
positionDeltaDirection,
|
||||||
|
positionDeltaLength ** 2 * deltaTime * strength,
|
||||||
|
);
|
||||||
|
|
||||||
|
if (vec2.length(positionDelta) * deltaTime * deltaTime > positionDeltaLength) {
|
||||||
|
vec2.scale(
|
||||||
|
positionDelta,
|
||||||
|
positionDelta,
|
||||||
|
positionDeltaLength / (vec2.length(positionDelta) * deltaTime * deltaTime),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
object.applyForce(positionDelta, deltaTime);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private stepBodyPart(part: CirclePhysical, deltaTime: number) {
|
private stepBodyPart(part: CirclePhysical, deltaTime: number) {
|
||||||
|
|
@ -406,12 +475,6 @@ export class PlayerCharacterPhysical
|
||||||
circle.velocity,
|
circle.velocity,
|
||||||
vec2.scale(vec2.create(), force, timeInSeconds),
|
vec2.scale(vec2.create(), force, timeInSeconds),
|
||||||
);
|
);
|
||||||
|
|
||||||
vec2.set(
|
|
||||||
circle.velocity,
|
|
||||||
clamp(circle.velocity.x, -settings.maxVelocityX, settings.maxVelocityX),
|
|
||||||
clamp(circle.velocity.y, -settings.maxVelocityY, settings.maxVelocityY),
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public kill() {
|
public kill() {
|
||||||
|
|
|
||||||
|
|
@ -6,6 +6,8 @@ import {
|
||||||
ProjectileBase,
|
ProjectileBase,
|
||||||
GameObject,
|
GameObject,
|
||||||
CharacterTeam,
|
CharacterTeam,
|
||||||
|
PropertyUpdatesForObject,
|
||||||
|
UpdateProperty,
|
||||||
} from 'shared';
|
} from 'shared';
|
||||||
import { ImmutableBoundingBox } from '../physics/bounding-boxes/immutable-bounding-box';
|
import { ImmutableBoundingBox } from '../physics/bounding-boxes/immutable-bounding-box';
|
||||||
import { CirclePhysical } from './circle-physical';
|
import { CirclePhysical } from './circle-physical';
|
||||||
|
|
@ -98,6 +100,12 @@ export class ProjectilePhysical
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public getPropertyUpdates(): PropertyUpdatesForObject {
|
||||||
|
return new PropertyUpdatesForObject(this.id, [
|
||||||
|
new UpdateProperty('center', this.center, this.velocity),
|
||||||
|
]);
|
||||||
|
}
|
||||||
|
|
||||||
public step(deltaTime: number) {
|
public step(deltaTime: number) {
|
||||||
super.step(deltaTime);
|
super.step(deltaTime);
|
||||||
|
|
||||||
|
|
@ -127,7 +135,5 @@ export class ProjectilePhysical
|
||||||
vec2.copy(this.object.velocity, this.velocity);
|
vec2.copy(this.object.velocity, this.velocity);
|
||||||
const { velocity } = this.object.step2(deltaTime);
|
const { velocity } = this.object.step2(deltaTime);
|
||||||
vec2.copy(this.velocity, velocity);
|
vec2.copy(this.velocity, velocity);
|
||||||
|
|
||||||
this.remoteCall('setCenter', this.center);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,24 +0,0 @@
|
||||||
import { vec2 } from 'gl-matrix';
|
|
||||||
import { Circle } from 'shared';
|
|
||||||
import { CirclePhysical } from '../../objects/circle-physical';
|
|
||||||
|
|
||||||
export const applySpringForce = (
|
|
||||||
a: CirclePhysical | Circle,
|
|
||||||
b: CirclePhysical | Circle,
|
|
||||||
distance: number,
|
|
||||||
strength: number,
|
|
||||||
deltaTimeInSeconds: number,
|
|
||||||
) => {
|
|
||||||
const length = vec2.dist(a.center, b.center) - distance;
|
|
||||||
|
|
||||||
const abDirection = vec2.subtract(vec2.create(), b.center, a.center);
|
|
||||||
vec2.normalize(abDirection, abDirection);
|
|
||||||
const force = vec2.scale(abDirection, abDirection, strength * length);
|
|
||||||
if (a instanceof CirclePhysical) {
|
|
||||||
a.applyForce(force, deltaTimeInSeconds);
|
|
||||||
}
|
|
||||||
if (b instanceof CirclePhysical) {
|
|
||||||
vec2.scale(force, force, -1);
|
|
||||||
b.applyForce(force, deltaTimeInSeconds);
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
@ -17,7 +17,12 @@ export const moveCircle = (
|
||||||
tangent?: vec2;
|
tangent?: vec2;
|
||||||
hitObject?: GameObject;
|
hitObject?: GameObject;
|
||||||
} => {
|
} => {
|
||||||
const direction = vec2.normalize(vec2.create(), delta);
|
const direction = vec2.clone(delta);
|
||||||
|
|
||||||
|
if (vec2.length(delta) > 0) {
|
||||||
|
vec2.normalize(direction, direction);
|
||||||
|
}
|
||||||
|
|
||||||
const deltaLength = vec2.length(delta);
|
const deltaLength = vec2.length(delta);
|
||||||
let travelled = 0;
|
let travelled = 0;
|
||||||
let rayEnd = vec2.create();
|
let rayEnd = vec2.create();
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,6 @@
|
||||||
import { vec2 } from 'gl-matrix';
|
import { vec2 } from 'gl-matrix';
|
||||||
import {
|
import {
|
||||||
CommandExecutors,
|
CommandExecutors,
|
||||||
CommandReceiver,
|
|
||||||
CreateObjectsCommand,
|
CreateObjectsCommand,
|
||||||
CreatePlayerCommand,
|
CreatePlayerCommand,
|
||||||
DeleteObjectsCommand,
|
DeleteObjectsCommand,
|
||||||
|
|
@ -13,7 +12,6 @@ import {
|
||||||
SecondaryActionCommand,
|
SecondaryActionCommand,
|
||||||
PlayerDiedCommand,
|
PlayerDiedCommand,
|
||||||
settings,
|
settings,
|
||||||
Circle,
|
|
||||||
PlayerInformation,
|
PlayerInformation,
|
||||||
CharacterTeam,
|
CharacterTeam,
|
||||||
UpdateOtherPlayerDirections,
|
UpdateOtherPlayerDirections,
|
||||||
|
|
@ -23,6 +21,8 @@ import {
|
||||||
RemoteCallsForObject,
|
RemoteCallsForObject,
|
||||||
RemoteCallsForObjects,
|
RemoteCallsForObjects,
|
||||||
ServerAnnouncement,
|
ServerAnnouncement,
|
||||||
|
PropertyUpdatesForObjects,
|
||||||
|
PropertyUpdatesForObject,
|
||||||
} from 'shared';
|
} from 'shared';
|
||||||
import { getTimeInMilliseconds } from '../helper/get-time-in-milliseconds';
|
import { getTimeInMilliseconds } from '../helper/get-time-in-milliseconds';
|
||||||
import { BoundingBox } from '../physics/bounding-boxes/bounding-box';
|
import { BoundingBox } from '../physics/bounding-boxes/bounding-box';
|
||||||
|
|
@ -93,8 +93,12 @@ export class Player extends PlayerBase {
|
||||||
this.queueCommandSend(new CreatePlayerCommand(this.character!));
|
this.queueCommandSend(new CreatePlayerCommand(this.character!));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private timeSinceLastMessage = 0;
|
||||||
|
private messageInterval = 1 / 30;
|
||||||
private timeUntilRespawn = 0;
|
private timeUntilRespawn = 0;
|
||||||
public step(deltaTimeInSeconds: number) {
|
public step(deltaTimeInSeconds: number) {
|
||||||
|
this.timeSinceLastMessage += deltaTimeInSeconds;
|
||||||
|
|
||||||
if (this.character) {
|
if (this.character) {
|
||||||
this.center = this.character?.center;
|
this.center = this.character?.center;
|
||||||
|
|
||||||
|
|
@ -107,9 +111,12 @@ export class Player extends PlayerBase {
|
||||||
this.timeUntilRespawn = settings.playerDiedTimeout;
|
this.timeUntilRespawn = settings.playerDiedTimeout;
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
this.queueCommandSend(
|
if (this.timeSinceLastMessage > this.messageInterval) {
|
||||||
new ServerAnnouncement(`Reviving in ${Math.round(this.timeUntilRespawn)}…`),
|
this.queueCommandSend(
|
||||||
);
|
new ServerAnnouncement(`Reviving in ${Math.round(this.timeUntilRespawn)}…`),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
if ((this.timeUntilRespawn -= deltaTimeInSeconds) < 0) {
|
if ((this.timeUntilRespawn -= deltaTimeInSeconds) < 0) {
|
||||||
this.createCharacter();
|
this.createCharacter();
|
||||||
this.center = this.character!.center;
|
this.center = this.character!.center;
|
||||||
|
|
@ -117,33 +124,45 @@ export class Player extends PlayerBase {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
const viewArea = calculateViewArea(this.center, this.aspectRatio, 1.5);
|
if (this.timeSinceLastMessage > this.messageInterval) {
|
||||||
const bb = new BoundingBox();
|
const viewArea = calculateViewArea(this.center, this.aspectRatio, 1.5);
|
||||||
bb.topLeft = viewArea.topLeft;
|
const bb = new BoundingBox();
|
||||||
bb.size = viewArea.size;
|
bb.topLeft = viewArea.topLeft;
|
||||||
|
bb.size = viewArea.size;
|
||||||
|
|
||||||
const objectsInViewArea = Array.from(
|
const objectsInViewArea = Array.from(
|
||||||
new Set(this.objectContainer.findIntersecting(bb).map((o) => o.gameObject)),
|
new Set(this.objectContainer.findIntersecting(bb).map((o) => o.gameObject)),
|
||||||
);
|
|
||||||
|
|
||||||
const newlyIntersecting = objectsInViewArea.filter(
|
|
||||||
(o) => !this.objectsPreviouslyInViewArea.includes(o),
|
|
||||||
);
|
|
||||||
|
|
||||||
const noLongerIntersecting = this.objectsPreviouslyInViewArea.filter(
|
|
||||||
(o) => !objectsInViewArea.includes(o),
|
|
||||||
);
|
|
||||||
|
|
||||||
this.objectsPreviouslyInViewArea = objectsInViewArea;
|
|
||||||
|
|
||||||
if (noLongerIntersecting.length > 0) {
|
|
||||||
this.queueCommandSend(
|
|
||||||
new DeleteObjectsCommand(noLongerIntersecting.map((g) => g.id)),
|
|
||||||
);
|
);
|
||||||
}
|
|
||||||
|
|
||||||
if (newlyIntersecting.length > 0) {
|
const newlyIntersecting = objectsInViewArea.filter(
|
||||||
this.queueCommandSend(new CreateObjectsCommand(newlyIntersecting));
|
(o) => !this.objectsPreviouslyInViewArea.includes(o),
|
||||||
|
);
|
||||||
|
|
||||||
|
const noLongerIntersecting = this.objectsPreviouslyInViewArea.filter(
|
||||||
|
(o) => !objectsInViewArea.includes(o),
|
||||||
|
);
|
||||||
|
|
||||||
|
this.objectsPreviouslyInViewArea = objectsInViewArea;
|
||||||
|
|
||||||
|
if (noLongerIntersecting.length > 0) {
|
||||||
|
this.queueCommandSend(
|
||||||
|
new DeleteObjectsCommand(noLongerIntersecting.map((g) => g.id)),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (newlyIntersecting.length > 0) {
|
||||||
|
this.queueCommandSend(new CreateObjectsCommand(newlyIntersecting));
|
||||||
|
}
|
||||||
|
|
||||||
|
this.queueCommandSend(new UpdateOtherPlayerDirections(this.getOtherPlayers()));
|
||||||
|
|
||||||
|
this.queueCommandSend(
|
||||||
|
new PropertyUpdatesForObjects(
|
||||||
|
this.objectsPreviouslyInViewArea
|
||||||
|
.map((o) => o.getPropertyUpdates())
|
||||||
|
.filter((u) => u) as Array<PropertyUpdatesForObject>,
|
||||||
|
),
|
||||||
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
this.queueCommandSend(
|
this.queueCommandSend(
|
||||||
|
|
@ -154,7 +173,10 @@ export class Player extends PlayerBase {
|
||||||
),
|
),
|
||||||
);
|
);
|
||||||
|
|
||||||
this.queueCommandSend(new UpdateOtherPlayerDirections(this.getOtherPlayers()));
|
if (this.timeSinceLastMessage > this.messageInterval) {
|
||||||
|
this.sendQueuedCommandsToClient();
|
||||||
|
this.timeSinceLastMessage = 0;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private getOtherPlayers(): Array<OtherPlayerDirection> {
|
private getOtherPlayers(): Array<OtherPlayerDirection> {
|
||||||
|
|
@ -179,9 +201,10 @@ export class Player extends PlayerBase {
|
||||||
return otherPlayers.map(
|
return otherPlayers.map(
|
||||||
(p) =>
|
(p) =>
|
||||||
new OtherPlayerDirection(
|
new OtherPlayerDirection(
|
||||||
|
p.character!.id,
|
||||||
vec2.normalize(
|
vec2.normalize(
|
||||||
vec2.create(),
|
vec2.create(),
|
||||||
vec2.subtract(vec2.create(), p.center, this.character!.center),
|
vec2.subtract(vec2.create(), p.character!.center, this.character!.center),
|
||||||
),
|
),
|
||||||
p.team,
|
p.team,
|
||||||
),
|
),
|
||||||
|
|
|
||||||
|
|
@ -180,6 +180,8 @@ body {
|
||||||
}
|
}
|
||||||
|
|
||||||
.other-player-arrow {
|
.other-player-arrow {
|
||||||
|
transition: transform 150ms;
|
||||||
|
|
||||||
@include square($large-icon);
|
@include square($large-icon);
|
||||||
@media (max-width: $breakpoint) {
|
@media (max-width: $breakpoint) {
|
||||||
@include square($small-icon);
|
@include square($small-icon);
|
||||||
|
|
@ -191,6 +193,7 @@ body {
|
||||||
&.decla {
|
&.decla {
|
||||||
background-color: $bright-decla;
|
background-color: $bright-decla;
|
||||||
}
|
}
|
||||||
|
|
||||||
&.red {
|
&.red {
|
||||||
background-color: $bright-red;
|
background-color: $bright-red;
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -3,7 +3,6 @@ import { Renderer, renderNoise } from 'sdf-2d';
|
||||||
import {
|
import {
|
||||||
broadcastCommands,
|
broadcastCommands,
|
||||||
deserialize,
|
deserialize,
|
||||||
serialize,
|
|
||||||
TransportEvents,
|
TransportEvents,
|
||||||
SetAspectRatioActionCommand,
|
SetAspectRatioActionCommand,
|
||||||
PlayerInformation,
|
PlayerInformation,
|
||||||
|
|
@ -27,7 +26,6 @@ import { CommandReceiverSocket } from './commands/receivers/command-receiver-soc
|
||||||
import { startAnimation } from './start-animation';
|
import { startAnimation } from './start-animation';
|
||||||
import { PlayerDecision } from './join-form-handler';
|
import { PlayerDecision } from './join-form-handler';
|
||||||
import { GameObjectContainer } from './objects/game-object-container';
|
import { GameObjectContainer } from './objects/game-object-container';
|
||||||
import { OptionsHandler } from './options-handler';
|
|
||||||
import parser from 'socket.io-msgpack-parser';
|
import parser from 'socket.io-msgpack-parser';
|
||||||
import { VibrationHandler } from './vibration-handler';
|
import { VibrationHandler } from './vibration-handler';
|
||||||
|
|
||||||
|
|
@ -44,7 +42,7 @@ export class Game extends CommandReceiver {
|
||||||
private redPlanetCountElement = document.createElement('div');
|
private redPlanetCountElement = document.createElement('div');
|
||||||
private announcementText = document.createElement('h2');
|
private announcementText = document.createElement('h2');
|
||||||
private progressBar = document.createElement('div');
|
private progressBar = document.createElement('div');
|
||||||
private arrowElements: Array<HTMLElement> = [];
|
private arrows: { [id: number]: HTMLElement } = {};
|
||||||
private socketReceiver!: CommandReceiverSocket;
|
private socketReceiver!: CommandReceiverSocket;
|
||||||
|
|
||||||
constructor(
|
constructor(
|
||||||
|
|
@ -66,6 +64,7 @@ export class Game extends CommandReceiver {
|
||||||
this.socket?.close();
|
this.socket?.close();
|
||||||
this.gameObjects = new GameObjectContainer(this);
|
this.gameObjects = new GameObjectContainer(this);
|
||||||
this.overlay.innerHTML = '';
|
this.overlay.innerHTML = '';
|
||||||
|
this.isEnding = false;
|
||||||
this.lastAnnouncementText = '';
|
this.lastAnnouncementText = '';
|
||||||
this.overlay.appendChild(this.progressBar);
|
this.overlay.appendChild(this.progressBar);
|
||||||
this.announcementText.innerText = '';
|
this.announcementText.innerText = '';
|
||||||
|
|
@ -119,7 +118,7 @@ export class Game extends CommandReceiver {
|
||||||
}
|
}
|
||||||
|
|
||||||
private lastGameState?: UpdateGameState;
|
private lastGameState?: UpdateGameState;
|
||||||
|
private isEnding = false;
|
||||||
private lastAnnouncementText = '';
|
private lastAnnouncementText = '';
|
||||||
protected commandExecutors: CommandExecutors = {
|
protected commandExecutors: CommandExecutors = {
|
||||||
[ServerAnnouncement.type]: (c: ServerAnnouncement) =>
|
[ServerAnnouncement.type]: (c: ServerAnnouncement) =>
|
||||||
|
|
@ -127,11 +126,9 @@ export class Game extends CommandReceiver {
|
||||||
[PlayerDiedCommand.type]: (c: PlayerDiedCommand) => VibrationHandler.vibrate(150),
|
[PlayerDiedCommand.type]: (c: PlayerDiedCommand) => VibrationHandler.vibrate(150),
|
||||||
[UpdateGameState.type]: (c: UpdateGameState) => (this.lastGameState = c),
|
[UpdateGameState.type]: (c: UpdateGameState) => (this.lastGameState = c),
|
||||||
[GameEnd.type]: (c: GameEnd) => {
|
[GameEnd.type]: (c: GameEnd) => {
|
||||||
const team =
|
const team = `<span class="${c.winningTeam}">${c.winningTeam}</span>`;
|
||||||
c.winningTeam === CharacterTeam.decla
|
|
||||||
? '<span class="decla">decla</span>'
|
|
||||||
: '<span class="red">red</span>';
|
|
||||||
this.lastAnnouncementText = `Team ${team} won 🎉`;
|
this.lastAnnouncementText = `Team ${team} won 🎉`;
|
||||||
|
this.isEnding = true;
|
||||||
},
|
},
|
||||||
[UpdateOtherPlayerDirections.type]: (c: UpdateOtherPlayerDirections) =>
|
[UpdateOtherPlayerDirections.type]: (c: UpdateOtherPlayerDirections) =>
|
||||||
(this.lastOtherPlayerDirections = c),
|
(this.lastOtherPlayerDirections = c),
|
||||||
|
|
@ -140,23 +137,16 @@ export class Game extends CommandReceiver {
|
||||||
|
|
||||||
private lastOtherPlayerDirections?: UpdateOtherPlayerDirections;
|
private lastOtherPlayerDirections?: UpdateOtherPlayerDirections;
|
||||||
private handleOtherPlayerDirections(command: UpdateOtherPlayerDirections) {
|
private handleOtherPlayerDirections(command: UpdateOtherPlayerDirections) {
|
||||||
this.arrowElements
|
command.otherPlayerDirections.forEach((d) => {
|
||||||
.splice(command.otherPlayerDirections.length, this.arrowElements.length)
|
if (!(d.id! in this.arrows)) {
|
||||||
.forEach((e) => e.parentElement?.removeChild(e));
|
const element = document.createElement('div');
|
||||||
|
this.arrows[d.id!] = element;
|
||||||
|
this.overlay.appendChild(element);
|
||||||
|
}
|
||||||
|
|
||||||
for (
|
const e = this.arrows[d.id!];
|
||||||
let i = this.arrowElements.length;
|
const direction = d.direction;
|
||||||
i < command.otherPlayerDirections.length;
|
const team = d.team;
|
||||||
i++
|
|
||||||
) {
|
|
||||||
const element = document.createElement('div');
|
|
||||||
this.arrowElements.push(element);
|
|
||||||
this.overlay.appendChild(element);
|
|
||||||
}
|
|
||||||
|
|
||||||
this.arrowElements.forEach((e, i) => {
|
|
||||||
const direction = command.otherPlayerDirections[i].direction;
|
|
||||||
const team = command.otherPlayerDirections[i].team;
|
|
||||||
const angle = Math.atan2(direction.y, direction.x);
|
const angle = Math.atan2(direction.y, direction.x);
|
||||||
e.className = 'other-player-arrow ' + team;
|
e.className = 'other-player-arrow ' + team;
|
||||||
|
|
||||||
|
|
@ -191,6 +181,16 @@ export class Game extends CommandReceiver {
|
||||||
p.y
|
p.y
|
||||||
}px) translateX(-50%) translateY(-50%) rotate(${-angle + Math.PI / 2}rad) `;
|
}px) translateX(-50%) translateY(-50%) rotate(${-angle + Math.PI / 2}rad) `;
|
||||||
});
|
});
|
||||||
|
|
||||||
|
for (let id in this.arrows) {
|
||||||
|
if (
|
||||||
|
Object.prototype.hasOwnProperty.call(this.arrows, id) &&
|
||||||
|
command.otherPlayerDirections.find((v) => v.id?.toString() === id) === undefined
|
||||||
|
) {
|
||||||
|
this.arrows[id].parentElement?.removeChild(this.arrows[id]);
|
||||||
|
delete this.arrows[id];
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public async start(): Promise<void> {
|
public async start(): Promise<void> {
|
||||||
|
|
@ -237,7 +237,7 @@ export class Game extends CommandReceiver {
|
||||||
this.renderer = renderer;
|
this.renderer = renderer;
|
||||||
|
|
||||||
this.socketReceiver.sendQueuedCommands();
|
this.socketReceiver.sendQueuedCommands();
|
||||||
this.gameObjects.stepObjects(deltaTime);
|
this.gameObjects.stepObjects(this.isEnding ? 0 : deltaTime);
|
||||||
this.gameObjects.drawObjects(this.renderer, this.overlay, shouldChangeLayout);
|
this.gameObjects.drawObjects(this.renderer, this.overlay, shouldChangeLayout);
|
||||||
|
|
||||||
return this.isActive;
|
return this.isActive;
|
||||||
|
|
|
||||||
23
frontend/src/scripts/helper/circle-extrapolator.ts
Normal file
23
frontend/src/scripts/helper/circle-extrapolator.ts
Normal file
|
|
@ -0,0 +1,23 @@
|
||||||
|
import { vec2 } from 'gl-matrix';
|
||||||
|
import { Circle } from 'shared';
|
||||||
|
import { LinearExtrapolator } from './linear-extrapolator';
|
||||||
|
import { Vec2Extrapolator } from './vec2-extrapolator';
|
||||||
|
|
||||||
|
export class CircleExtrapolator {
|
||||||
|
private center: Vec2Extrapolator;
|
||||||
|
private radius: LinearExtrapolator;
|
||||||
|
|
||||||
|
constructor(currentValue: Circle) {
|
||||||
|
this.center = new Vec2Extrapolator(currentValue.center);
|
||||||
|
this.radius = new LinearExtrapolator(currentValue.radius);
|
||||||
|
}
|
||||||
|
|
||||||
|
public addFrame(value: Circle, rateOfChange: Circle) {
|
||||||
|
this.center.addFrame(value.center, rateOfChange.center);
|
||||||
|
this.radius.addFrame(value.radius, rateOfChange.radius);
|
||||||
|
}
|
||||||
|
|
||||||
|
public getValue(deltaTime: number): Circle {
|
||||||
|
return new Circle(this.center.getValue(deltaTime), this.radius.getValue(deltaTime));
|
||||||
|
}
|
||||||
|
}
|
||||||
38
frontend/src/scripts/helper/linear-extrapolator.ts
Normal file
38
frontend/src/scripts/helper/linear-extrapolator.ts
Normal file
|
|
@ -0,0 +1,38 @@
|
||||||
|
import { clamp } from 'shared';
|
||||||
|
|
||||||
|
export class LinearExtrapolator {
|
||||||
|
private velocity = 0;
|
||||||
|
private compensationVelocity = 0;
|
||||||
|
private timeSinceSet = 0;
|
||||||
|
|
||||||
|
constructor(private currentValue: number) {}
|
||||||
|
|
||||||
|
public addFrame(value: number, rateOfChange: number) {
|
||||||
|
this.timeSinceSet = 0;
|
||||||
|
const differenceFromCurrent = value - this.currentValue;
|
||||||
|
|
||||||
|
if (Math.abs(differenceFromCurrent) > 200) {
|
||||||
|
this.currentValue = value;
|
||||||
|
this.compensationVelocity = 0;
|
||||||
|
} else {
|
||||||
|
this.compensationVelocity = differenceFromCurrent / (1 / 30);
|
||||||
|
}
|
||||||
|
|
||||||
|
this.velocity = rateOfChange;
|
||||||
|
}
|
||||||
|
|
||||||
|
public getValue(deltaTime: number): number {
|
||||||
|
this.currentValue += deltaTime * this.velocity;
|
||||||
|
|
||||||
|
const compensationTimeLeft = 1 / 30 - this.timeSinceSet;
|
||||||
|
|
||||||
|
if (compensationTimeLeft > 0) {
|
||||||
|
this.currentValue +=
|
||||||
|
Math.min(compensationTimeLeft, deltaTime) * this.compensationVelocity;
|
||||||
|
}
|
||||||
|
|
||||||
|
this.timeSinceSet += deltaTime;
|
||||||
|
|
||||||
|
return this.currentValue;
|
||||||
|
}
|
||||||
|
}
|
||||||
21
frontend/src/scripts/helper/vec2-extrapolator.ts
Normal file
21
frontend/src/scripts/helper/vec2-extrapolator.ts
Normal file
|
|
@ -0,0 +1,21 @@
|
||||||
|
import { vec2 } from 'gl-matrix';
|
||||||
|
import { LinearExtrapolator } from './linear-extrapolator';
|
||||||
|
|
||||||
|
export class Vec2Extrapolator {
|
||||||
|
private x: LinearExtrapolator;
|
||||||
|
private y: LinearExtrapolator;
|
||||||
|
|
||||||
|
constructor(currentValue: vec2) {
|
||||||
|
this.x = new LinearExtrapolator(currentValue.x);
|
||||||
|
this.y = new LinearExtrapolator(currentValue.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
public addFrame(value: vec2, rateOfChange: vec2) {
|
||||||
|
this.x.addFrame(value.x, rateOfChange.x);
|
||||||
|
this.y.addFrame(value.y, rateOfChange.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
public getValue(deltaTime: number): vec2 {
|
||||||
|
return vec2.fromValues(this.x.getValue(deltaTime), this.y.getValue(deltaTime));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -1,6 +1,6 @@
|
||||||
import { vec2 } from 'gl-matrix';
|
import { vec2 } from 'gl-matrix';
|
||||||
import { Renderer } from 'sdf-2d';
|
import { Renderer } from 'sdf-2d';
|
||||||
import { calculateViewArea, GameObject, mixRgb, settings } from 'shared';
|
import { calculateViewArea, GameObject, mixRgb, settings, UpdateProperty } from 'shared';
|
||||||
|
|
||||||
import { Game } from '../game';
|
import { Game } from '../game';
|
||||||
import { ViewObject } from './view-object';
|
import { ViewObject } from './view-object';
|
||||||
|
|
@ -14,6 +14,8 @@ export class Camera extends GameObject implements ViewObject {
|
||||||
super(null);
|
super(null);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public updateProperties(update: UpdateProperty[]): void {}
|
||||||
|
|
||||||
public beforeDestroy(): void {}
|
public beforeDestroy(): void {}
|
||||||
|
|
||||||
public step(deltaTimeInSeconds: number): void {}
|
public step(deltaTimeInSeconds: number): void {}
|
||||||
|
|
|
||||||
|
|
@ -6,6 +6,7 @@ import {
|
||||||
CreatePlayerCommand,
|
CreatePlayerCommand,
|
||||||
DeleteObjectsCommand,
|
DeleteObjectsCommand,
|
||||||
Id,
|
Id,
|
||||||
|
PropertyUpdatesForObjects,
|
||||||
RemoteCallsForObjects,
|
RemoteCallsForObjects,
|
||||||
} from 'shared';
|
} from 'shared';
|
||||||
import { Game } from '../game';
|
import { Game } from '../game';
|
||||||
|
|
@ -41,6 +42,9 @@ export class GameObjectContainer extends CommandReceiver {
|
||||||
this.objects.get(c.id)?.processRemoteCalls(c.calls),
|
this.objects.get(c.id)?.processRemoteCalls(c.calls),
|
||||||
),
|
),
|
||||||
|
|
||||||
|
[PropertyUpdatesForObjects.type]: (c: PropertyUpdatesForObjects) =>
|
||||||
|
c.updates.forEach((c) => this.objects.get(c.id)?.updateProperties(c.updates)),
|
||||||
|
|
||||||
[DeleteObjectsCommand.type]: (c: DeleteObjectsCommand) =>
|
[DeleteObjectsCommand.type]: (c: DeleteObjectsCommand) =>
|
||||||
c.ids.forEach((id: Id) => this.deleteObject(id)),
|
c.ids.forEach((id: Id) => this.deleteObject(id)),
|
||||||
};
|
};
|
||||||
|
|
@ -50,11 +54,11 @@ export class GameObjectContainer extends CommandReceiver {
|
||||||
}
|
}
|
||||||
|
|
||||||
public stepObjects(deltaTimeInSeconds: number) {
|
public stepObjects(deltaTimeInSeconds: number) {
|
||||||
|
this.objects.forEach((o) => o.step(deltaTimeInSeconds));
|
||||||
|
|
||||||
if (this.player) {
|
if (this.player) {
|
||||||
this.camera.center = this.player.position;
|
this.camera.center = this.player.position;
|
||||||
}
|
}
|
||||||
|
|
||||||
this.objects.forEach((o) => o.step(deltaTimeInSeconds));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public drawObjects(
|
public drawObjects(
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,6 @@
|
||||||
import { vec2, vec3 } from 'gl-matrix';
|
import { vec2, vec3 } from 'gl-matrix';
|
||||||
import { CircleLight, Renderer } from 'sdf-2d';
|
import { CircleLight, Renderer } from 'sdf-2d';
|
||||||
import { CommandExecutors, Id, LampBase } from 'shared';
|
import { CommandExecutors, Id, LampBase, UpdateProperty } from 'shared';
|
||||||
import { RenderCommand } from '../commands/types/render';
|
import { RenderCommand } from '../commands/types/render';
|
||||||
import { ViewObject } from './view-object';
|
import { ViewObject } from './view-object';
|
||||||
|
|
||||||
|
|
@ -16,6 +16,8 @@ export class LampView extends LampBase implements ViewObject {
|
||||||
this.light = new CircleLight(center, color, lightness);
|
this.light = new CircleLight(center, color, lightness);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public updateProperties(update: UpdateProperty[]): void {}
|
||||||
|
|
||||||
public step(deltaTimeInSeconds: number): void {}
|
public step(deltaTimeInSeconds: number): void {}
|
||||||
|
|
||||||
public beforeDestroy(): void {}
|
public beforeDestroy(): void {}
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,6 @@
|
||||||
import { vec2 } from 'gl-matrix';
|
import { vec2 } from 'gl-matrix';
|
||||||
import { Renderer } from 'sdf-2d';
|
import { Renderer } from 'sdf-2d';
|
||||||
import { CommandExecutors, Id, Random, PlanetBase } from 'shared';
|
import { CommandExecutors, Id, Random, PlanetBase, UpdateProperty } from 'shared';
|
||||||
import { RenderCommand } from '../commands/types/render';
|
import { RenderCommand } from '../commands/types/render';
|
||||||
import { PlanetShape } from '../shapes/planet-shape';
|
import { PlanetShape } from '../shapes/planet-shape';
|
||||||
import { ViewObject } from './view-object';
|
import { ViewObject } from './view-object';
|
||||||
|
|
@ -30,6 +30,8 @@ export class PlanetView extends PlanetBase implements ViewObject {
|
||||||
this.ownershipProgess.className = 'ownership';
|
this.ownershipProgess.className = 'ownership';
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public updateProperties(update: UpdateProperty[]): void {}
|
||||||
|
|
||||||
public step(deltaTimeInSeconds: number): void {
|
public step(deltaTimeInSeconds: number): void {
|
||||||
this.shape.randomOffset += deltaTimeInSeconds / 4;
|
this.shape.randomOffset += deltaTimeInSeconds / 4;
|
||||||
this.shape.colorMixQ = this.ownership;
|
this.shape.colorMixQ = this.ownership;
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,14 @@
|
||||||
import { vec2 } from 'gl-matrix';
|
import { vec2 } from 'gl-matrix';
|
||||||
import { Renderer } from 'sdf-2d';
|
import { Renderer } from 'sdf-2d';
|
||||||
import { Circle, Id, PlayerCharacterBase, CharacterTeam, settings } from 'shared';
|
import {
|
||||||
|
Circle,
|
||||||
|
Id,
|
||||||
|
PlayerCharacterBase,
|
||||||
|
CharacterTeam,
|
||||||
|
settings,
|
||||||
|
UpdateProperty,
|
||||||
|
} from 'shared';
|
||||||
|
import { CircleExtrapolator } from '../helper/circle-extrapolator';
|
||||||
import { BlobShape } from '../shapes/blob-shape';
|
import { BlobShape } from '../shapes/blob-shape';
|
||||||
import { SoundHandler, Sounds } from '../sound-handler';
|
import { SoundHandler, Sounds } from '../sound-handler';
|
||||||
import { VibrationHandler } from '../vibration-handler';
|
import { VibrationHandler } from '../vibration-handler';
|
||||||
|
|
@ -15,6 +23,10 @@ export class PlayerCharacterView extends PlayerCharacterBase implements ViewObje
|
||||||
|
|
||||||
public isMainCharacter = false;
|
public isMainCharacter = false;
|
||||||
|
|
||||||
|
private leftFootExtrapolator: CircleExtrapolator;
|
||||||
|
private rightFootExtrapolator: CircleExtrapolator;
|
||||||
|
private headExtrapolator: CircleExtrapolator;
|
||||||
|
|
||||||
constructor(
|
constructor(
|
||||||
id: Id,
|
id: Id,
|
||||||
name: string,
|
name: string,
|
||||||
|
|
@ -29,6 +41,10 @@ export class PlayerCharacterView extends PlayerCharacterBase implements ViewObje
|
||||||
super(id, name, killCount, deathCount, team, health, head, leftFoot, rightFoot);
|
super(id, name, killCount, deathCount, team, health, head, leftFoot, rightFoot);
|
||||||
this.shape = new BlobShape(settings.colorIndices[team]);
|
this.shape = new BlobShape(settings.colorIndices[team]);
|
||||||
|
|
||||||
|
this.leftFootExtrapolator = new CircleExtrapolator(this.leftFoot!);
|
||||||
|
this.rightFootExtrapolator = new CircleExtrapolator(this.rightFoot!);
|
||||||
|
this.headExtrapolator = new CircleExtrapolator(this.head!);
|
||||||
|
|
||||||
this.previousHealth = this.health;
|
this.previousHealth = this.health;
|
||||||
this.nameElement.className = 'player-tag ' + this.team;
|
this.nameElement.className = 'player-tag ' + this.team;
|
||||||
this.nameElement.innerText = this.name;
|
this.nameElement.innerText = this.name;
|
||||||
|
|
@ -40,6 +56,20 @@ export class PlayerCharacterView extends PlayerCharacterBase implements ViewObje
|
||||||
return this.head!.center;
|
return this.head!.center;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public updateProperties(update: Array<UpdateProperty>) {
|
||||||
|
update.forEach((u) => {
|
||||||
|
if (u.propertyKey === 'head') {
|
||||||
|
this.headExtrapolator.addFrame(u.propertyValue, u.rateOfChange);
|
||||||
|
}
|
||||||
|
if (u.propertyKey === 'leftFoot') {
|
||||||
|
this.leftFootExtrapolator.addFrame(u.propertyValue, u.rateOfChange);
|
||||||
|
}
|
||||||
|
if (u.propertyKey === 'rightFoot') {
|
||||||
|
this.rightFootExtrapolator.addFrame(u.propertyValue, u.rateOfChange);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
public setHealth(health: number) {
|
public setHealth(health: number) {
|
||||||
const previousHealth = this.health;
|
const previousHealth = this.health;
|
||||||
super.setHealth(health);
|
super.setHealth(health);
|
||||||
|
|
@ -57,10 +87,14 @@ export class PlayerCharacterView extends PlayerCharacterBase implements ViewObje
|
||||||
|
|
||||||
this.previousHealth = this.health;
|
this.previousHealth = this.health;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
this.head! = this.headExtrapolator.getValue(deltaTimeInSeconds);
|
||||||
|
this.leftFoot! = this.leftFootExtrapolator.getValue(deltaTimeInSeconds);
|
||||||
|
this.rightFoot! = this.rightFootExtrapolator.getValue(deltaTimeInSeconds);
|
||||||
}
|
}
|
||||||
|
|
||||||
public onShoot(strength: number) {
|
public onShoot(strength: number) {
|
||||||
SoundHandler.play(Sounds.shoot, (0.3 * 2 * strength) / settings.playerMaxStrength);
|
SoundHandler.play(Sounds.shoot, (0.6 * strength) / settings.playerMaxStrength);
|
||||||
}
|
}
|
||||||
|
|
||||||
public beforeDestroy(): void {
|
public beforeDestroy(): void {
|
||||||
|
|
|
||||||
|
|
@ -1,12 +1,15 @@
|
||||||
import { vec2 } from 'gl-matrix';
|
import { vec2 } from 'gl-matrix';
|
||||||
import { CircleLight, ColorfulCircle, Renderer } from 'sdf-2d';
|
import { CircleLight, ColorfulCircle, Renderer } from 'sdf-2d';
|
||||||
import { CharacterTeam, Id, ProjectileBase, settings } from 'shared';
|
import { CharacterTeam, Id, ProjectileBase, settings, UpdateProperty } from 'shared';
|
||||||
|
import { Vec2Extrapolator } from '../helper/vec2-extrapolator';
|
||||||
import { ViewObject } from './view-object';
|
import { ViewObject } from './view-object';
|
||||||
|
|
||||||
export class ProjectileView extends ProjectileBase implements ViewObject {
|
export class ProjectileView extends ProjectileBase implements ViewObject {
|
||||||
private circle: ColorfulCircle;
|
private circle: ColorfulCircle;
|
||||||
private light: CircleLight;
|
private light: CircleLight;
|
||||||
|
|
||||||
|
private centerExtrapolator: Vec2Extrapolator;
|
||||||
|
|
||||||
constructor(
|
constructor(
|
||||||
id: Id,
|
id: Id,
|
||||||
center: vec2,
|
center: vec2,
|
||||||
|
|
@ -21,11 +24,19 @@ export class ProjectileView extends ProjectileBase implements ViewObject {
|
||||||
settings.paletteDim[settings.colorIndices[team]],
|
settings.paletteDim[settings.colorIndices[team]],
|
||||||
0,
|
0,
|
||||||
);
|
);
|
||||||
|
this.centerExtrapolator = new Vec2Extrapolator(center);
|
||||||
|
}
|
||||||
|
|
||||||
|
public updateProperties(update: UpdateProperty[]): void {
|
||||||
|
update.forEach((u) => {
|
||||||
|
this.centerExtrapolator.addFrame(u.propertyValue, u.rateOfChange);
|
||||||
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
public step(deltaTimeInSeconds: number): void {
|
public step(deltaTimeInSeconds: number): void {
|
||||||
super.step(deltaTimeInSeconds);
|
super.step(deltaTimeInSeconds);
|
||||||
|
|
||||||
|
this.center = this.centerExtrapolator.getValue(deltaTimeInSeconds);
|
||||||
this.circle.center = this.center;
|
this.circle.center = this.center;
|
||||||
this.light.center = this.center;
|
this.light.center = this.center;
|
||||||
this.light.intensity = (0.15 * this.strength) / settings.projectileMaxStrength;
|
this.light.intensity = (0.15 * this.strength) / settings.projectileMaxStrength;
|
||||||
|
|
|
||||||
|
|
@ -1,8 +1,9 @@
|
||||||
import { Renderer } from 'sdf-2d';
|
import { Renderer } from 'sdf-2d';
|
||||||
import { GameObject } from 'shared';
|
import { GameObject, UpdateProperty } from 'shared';
|
||||||
|
|
||||||
export interface ViewObject extends GameObject {
|
export interface ViewObject extends GameObject {
|
||||||
step(deltaTimeInMilliseconds: number): void;
|
step(deltaTimeInMilliseconds: number): void;
|
||||||
draw(renderer: Renderer, overlay: HTMLElement, shouldChangeLayout: boolean): void;
|
draw(renderer: Renderer, overlay: HTMLElement, shouldChangeLayout: boolean): void;
|
||||||
|
updateProperties(update: Array<UpdateProperty>): void;
|
||||||
beforeDestroy(): void;
|
beforeDestroy(): void;
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,17 +1,19 @@
|
||||||
import { vec2 } from 'gl-matrix';
|
import { vec2 } from 'gl-matrix';
|
||||||
import { CharacterTeam } from '../../objects/types/character-team';
|
import { CharacterTeam } from '../../objects/types/character-team';
|
||||||
|
import { Id } from '../../transport/identity';
|
||||||
import { serializable } from '../../transport/serialization/serializable';
|
import { serializable } from '../../transport/serialization/serializable';
|
||||||
import { Command } from '../command';
|
import { Command } from '../command';
|
||||||
|
|
||||||
@serializable
|
@serializable
|
||||||
export class OtherPlayerDirection {
|
export class OtherPlayerDirection {
|
||||||
public constructor(
|
public constructor(
|
||||||
|
public readonly id: Id,
|
||||||
public readonly direction: vec2,
|
public readonly direction: vec2,
|
||||||
public readonly team: CharacterTeam,
|
public readonly team: CharacterTeam,
|
||||||
) {}
|
) {}
|
||||||
|
|
||||||
public toArray(): Array<any> {
|
public toArray(): Array<any> {
|
||||||
return [this.direction, this.team];
|
return [this.id, this.direction, this.team];
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1,3 +1,4 @@
|
||||||
|
import { Command } from '../commands/command';
|
||||||
import { Id } from '../transport/identity';
|
import { Id } from '../transport/identity';
|
||||||
import { serializable } from '../transport/serialization/serializable';
|
import { serializable } from '../transport/serialization/serializable';
|
||||||
|
|
||||||
|
|
@ -10,6 +11,39 @@ export class RemoteCall {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@serializable
|
||||||
|
export class UpdateProperty {
|
||||||
|
constructor(
|
||||||
|
public readonly propertyKey: string,
|
||||||
|
public readonly propertyValue: any,
|
||||||
|
public readonly rateOfChange: any,
|
||||||
|
) {}
|
||||||
|
|
||||||
|
public toArray(): Array<any> {
|
||||||
|
return [this.propertyKey, this.propertyValue, this.rateOfChange];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@serializable
|
||||||
|
export class PropertyUpdatesForObject {
|
||||||
|
constructor(public readonly id: Id, public readonly updates: Array<UpdateProperty>) {}
|
||||||
|
|
||||||
|
public toArray(): Array<any> {
|
||||||
|
return [this.id, this.updates];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
@serializable
|
||||||
|
export class PropertyUpdatesForObjects extends Command {
|
||||||
|
constructor(public readonly updates: Array<PropertyUpdatesForObject>) {
|
||||||
|
super();
|
||||||
|
}
|
||||||
|
|
||||||
|
public toArray(): Array<any> {
|
||||||
|
return [this.updates];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
export abstract class GameObject {
|
export abstract class GameObject {
|
||||||
private remoteCalls: Array<RemoteCall> = [];
|
private remoteCalls: Array<RemoteCall> = [];
|
||||||
|
|
||||||
|
|
@ -23,6 +57,8 @@ export abstract class GameObject {
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public getPropertyUpdates(): PropertyUpdatesForObject | void {}
|
||||||
|
|
||||||
public getRemoteCalls(): Array<RemoteCall> {
|
public getRemoteCalls(): Array<RemoteCall> {
|
||||||
return this.remoteCalls;
|
return this.remoteCalls;
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -22,15 +22,6 @@ export class PlayerCharacterBase extends GameObject {
|
||||||
|
|
||||||
public onShoot(strength: number) {}
|
public onShoot(strength: number) {}
|
||||||
|
|
||||||
public updateCircles(head: Circle, leftFoot: Circle, rightFoot: Circle) {
|
|
||||||
this.head!.center = head.center;
|
|
||||||
this.head!.radius = head.radius;
|
|
||||||
this.leftFoot!.center = leftFoot.center;
|
|
||||||
this.leftFoot!.radius = leftFoot.radius;
|
|
||||||
this.rightFoot!.center = rightFoot.center;
|
|
||||||
this.rightFoot!.radius = rightFoot.radius;
|
|
||||||
}
|
|
||||||
|
|
||||||
public setHealth(health: number) {
|
public setHealth(health: number) {
|
||||||
this.health = health;
|
this.health = health;
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -17,10 +17,6 @@ export class ProjectileBase extends GameObject {
|
||||||
super(id);
|
super(id);
|
||||||
}
|
}
|
||||||
|
|
||||||
public setCenter(center: vec2) {
|
|
||||||
this.center = center;
|
|
||||||
}
|
|
||||||
|
|
||||||
public step(deltaTimeInSeconds: number) {
|
public step(deltaTimeInSeconds: number) {
|
||||||
this.strength -= settings.projectileFadeSpeed * deltaTimeInSeconds;
|
this.strength -= settings.projectileFadeSpeed * deltaTimeInSeconds;
|
||||||
this.strength = Math.max(0, this.strength);
|
this.strength = Math.max(0, this.strength);
|
||||||
|
|
|
||||||
|
|
@ -35,7 +35,7 @@ export const settings = {
|
||||||
playerDiedTimeout: 5,
|
playerDiedTimeout: 5,
|
||||||
playerStrengthRegenerationPerSeconds: 80,
|
playerStrengthRegenerationPerSeconds: 80,
|
||||||
projectileMaxStrength: 40,
|
projectileMaxStrength: 40,
|
||||||
projectileSpeed: 4000,
|
projectileSpeed: 2500,
|
||||||
projectileMaxBounceCount: 2,
|
projectileMaxBounceCount: 2,
|
||||||
projectileTimeout: 3,
|
projectileTimeout: 3,
|
||||||
projectileFadeSpeed: 20,
|
projectileFadeSpeed: 20,
|
||||||
|
|
@ -111,7 +111,6 @@ export const settings = {
|
||||||
},
|
},
|
||||||
palette: [declaColor, neutralColor, redColor],
|
palette: [declaColor, neutralColor, redColor],
|
||||||
paletteDim: [declaColorDim, neutralColor, redColorDim],
|
paletteDim: [declaColorDim, neutralColor, redColorDim],
|
||||||
targetPhysicsDeltaTimeInMilliseconds: 15,
|
targetPhysicsDeltaTimeInSeconds: 1 / 100,
|
||||||
minPhysicsSleepTime: 4,
|
|
||||||
inViewAreaSize: 1920 * 1080 * 3,
|
inViewAreaSize: 1920 * 1080 * 3,
|
||||||
};
|
};
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue