Add some more WebGl

This commit is contained in:
schmelczerandras 2020-07-20 21:58:31 +02:00
parent c9b924d228
commit 066314ede8
23 changed files with 462 additions and 199 deletions

View file

@ -0,0 +1,109 @@
import { Drawer } from './drawer';
import { Vec2 } from '../math/vec2';
import { Mat3 } from '../math/mat3';
import { FragmentShaderOnlyProgram } from './graphics-library/fragment-shader-only-program';
import { WebGlStopwatch } from './graphics-library/stopwatch';
import { Rectangle } from '../math/rectangle';
export class WebGl2Renderer implements Drawer {
private gl: WebGL2RenderingContext;
private program: FragmentShaderOnlyProgram;
private stopwatch: WebGlStopwatch;
public enableHighDpiRendering = false;
public renderScale = 0.5;
private viewBox: Rectangle = new Rectangle();
private nextFrameUniforms: any;
constructor(
private canvas: HTMLCanvasElement,
private overlay: HTMLElement,
shaderSources: Array<string>
) {
this.gl = this.canvas.getContext('webgl2');
if (!this.gl) {
throw new Error('WebGl2 is not supported');
}
this.program = new FragmentShaderOnlyProgram(this.gl, shaderSources[0]);
try {
this.stopwatch = new WebGlStopwatch(this.gl);
} catch {}
}
private handleResize() {
const realToCssPixels = window.devicePixelRatio * this.renderScale;
const displayWidth = Math.floor(this.canvas.clientWidth * realToCssPixels);
const displayHeight = Math.floor(
this.canvas.clientHeight * realToCssPixels
);
if (
this.canvas.width !== displayWidth ||
this.canvas.height !== displayHeight
) {
this.canvas.width = displayWidth;
this.canvas.height = displayHeight;
}
this.gl.viewport(0, 0, this.canvas.width, this.canvas.height);
}
public startFrame() {
this.stopwatch?.start();
this.handleResize();
this.gl.clearColor(0, 0, 0, 0);
this.gl.clear(this.gl.COLOR_BUFFER_BIT | this.gl.DEPTH_BUFFER_BIT);
this.program.bind();
this.nextFrameUniforms = {};
}
public finishFrame() {
const resolution = new Vec2(this.canvas.width, this.canvas.height);
this.nextFrameUniforms.transform = Mat3.translateMatrix(new Vec2(0.5, 0.5))
.times(Mat3.scaleMatrix(this.viewBox.size.divide(resolution)))
.times(Mat3.translateMatrix(this.viewBox.topLeft));
this.program.setUniforms(this.nextFrameUniforms);
this.program.draw();
this.stopwatch?.stop();
}
public setCameraPosition(position: Vec2) {
this.viewBox.topLeft = position;
}
public giveUniforms(uniforms: any): void {
this.nextFrameUniforms = { ...this.nextFrameUniforms, ...uniforms };
}
public setInViewArea(size: number): Vec2 {
const canvasAspectRatio =
this.canvas.clientWidth / this.canvas.clientHeight;
this.viewBox.size = new Vec2(
Math.sqrt(size * canvasAspectRatio),
Math.sqrt(size / canvasAspectRatio)
);
return this.viewBox.size;
}
public drawInfoText(text: string) {
if (this.overlay.innerText != text) {
this.overlay.innerText = text;
}
}
isOnScreen(position: Vec2): boolean {
return this.viewBox.isInside(position);
}
}