Refactor shapes

This commit is contained in:
schmelczerandras 2020-08-16 10:24:12 +02:00
parent eb39846b75
commit 006ab3c4e6
24 changed files with 203 additions and 256 deletions

View file

@ -2,8 +2,6 @@ import { mat2d, vec2 } from 'gl-matrix';
import { CircleLight } from '../drawables/lights/circle-light';
import { ILight } from '../drawables/lights/i-light';
import { PointLight } from '../drawables/lights/point-light';
import { IPrimitive } from '../drawables/primitives/i-primitive';
import { TunnelShape } from '../drawables/primitives/tunnel-shape';
// import lightsShader from '../shaders/rainbow-shading-fs.glsl';
import { DefaultFrameBuffer } from '../graphics-library/frame-buffer/default-frame-buffer';
import { IntermediateFrameBuffer } from '../graphics-library/frame-buffer/intermediate-frame-buffer';
@ -16,6 +14,8 @@ import caveVertexShader from '../shaders/passthrough-distance-vs.glsl';
import lightsVertexShader from '../shaders/passthrough-shading-vs.glsl';
import { FpsAutoscaler } from './fps-autoscaler';
import { RenderingPass } from './rendering-pass';
import { IDrawable } from '../drawables/i-drawable';
import { DrawableTunnel } from '../drawables/drawable-tunnel';
export class WebGl2Renderer implements IRenderer {
private gl: WebGL2RenderingContext;
@ -50,7 +50,7 @@ export class WebGl2Renderer implements IRenderer {
this.distancePass = new RenderingPass(
this.gl,
[caveVertexShader, caveFragmentShader],
[TunnelShape.descriptor],
[DrawableTunnel.descriptor],
this.distanceFieldFrameBuffer
);
@ -68,11 +68,11 @@ export class WebGl2Renderer implements IRenderer {
try {
this.stopwatch = new WebGlStopwatch(this.gl);
} catch { }
} catch {}
}
public drawPrimitive(primitive: IPrimitive) {
this.distancePass.addDrawable(primitive);
public drawShape(shape: IDrawable) {
this.distancePass.addDrawable(shape);
}
public drawLight(light: ILight) {
@ -94,14 +94,11 @@ export class WebGl2Renderer implements IRenderer {
vec2.scale(vec2.create(), this.viewBoxSize, 0.5)
);
this.distancePass.render(
this.uniforms,
this.cameraPosition,
viewBoxRadius
);
this.distancePass.render(this.uniforms, this.cameraPosition, viewBoxRadius);
this.lightingPass.render(
this.uniforms, this.cameraPosition,
this.uniforms,
this.cameraPosition,
viewBoxRadius,
this.distanceFieldFrameBuffer.colorTexture
);
@ -111,7 +108,7 @@ export class WebGl2Renderer implements IRenderer {
private get uniforms(): any {
const cursorPosition = this.screenUvToWorldCoordinate(this.cursorPosition);
return { ...this.matrices, cursorPosition, viewBoxSize: this.viewBoxSize }
return { ...this.matrices, cursorPosition, viewBoxSize: this.viewBoxSize };
}
private calculateMatrices() {