Refactor shapes

This commit is contained in:
schmelczerandras 2020-08-16 10:24:12 +02:00
parent eb39846b75
commit 006ab3c4e6
24 changed files with 203 additions and 256 deletions

View file

@ -2,7 +2,6 @@ import { ILight } from './i-light';
import { vec2, vec3 } from 'gl-matrix';
import { IDrawableDescriptor } from '../i-drawable-descriptor';
import { settings } from '../../settings';
import { ImmutableBoundingBox } from '../../../physics/containers/immutable-bounding-box';
import { GameObject } from '../../../objects/game-object';
export class PointLight implements ILight {
@ -20,16 +19,10 @@ export class PointLight implements ILight {
public lightness: number
) {}
boundingBox: ImmutableBoundingBox;
public distance(target: vec2): number {
return vec2.distance(this.center, target) - this.radius;
}
public minimumDistance(target: vec2): number {
return vec2.distance(this.center, target) - this.radius;
}
public serializeToUniforms(uniforms: any): void {
const listName = PointLight.descriptor.uniformName;