ad_astra/christmas/AdAstra/src/driver/display/display.c

137 lines
4.7 KiB
C

#include "display.h"
#include <avr/pgmspace.h>
#include "bitwise.h"
#include "math.h"
#include "../../hardware_access/hardware_access.h"
static uint8_t const configuration[] PROGMEM = {
0xD5, 0xF0, // set clock frequency
0x8D, 0x14, // enable charge pump
0x20, 0x00, // horizontal addressing mode
0xD6, 0x01, // 2 times vertical zoom
0x22, 0x00, 0x03, // only draw to the top half of the screen
0xAF // display on
};
static struct {
uint8_t compositingBuffer[DISPLAY_WIDTH_IN_PIXELS];
Rectangle compositingWindow;
DrawFunction drawEverything;
bool wasIntersection;
} display;
static inline void commandMode() {
setOutputPin(DISPLAY_DC_OUTPUT_PIN, false);
}
static inline void dataMode() {
setOutputPin(DISPLAY_DC_OUTPUT_PIN, true);
}
void setDisplayContrast(uint8_t value) {
commandMode();
sendByteOnSPI(0x81);
sendByteOnSPI(value);
dataMode();
}
void turnDisplayOnOff(bool shouldBeOn) {
commandMode();
sendByteOnSPI(0x8D | shouldBeOn); // set charge pump on/off
sendByteOnSPI(0x10 | shouldBeOn << 2); // set charge pump on/off
sendByteOnSPI(0xAE | shouldBeOn); // turn display sleep on/off
dataMode();
}
void initializeDisplay(DrawFunction drawEverything) {
setOutputPin(DISPLAY_RESET_OUTPUT_PIN, false);
for (volatile uint8_t i = 0; i != 255; i++)
;
// some time has to elapse before the next line gets called,
// otherwise the display wont turn on
setOutputPin(DISPLAY_RESET_OUTPUT_PIN, true);
for (uint8_t i = 0; i < sizeof(configuration); i++) {
sendByteOnSPI(pgm_read_byte(configuration + i));
}
display.drawEverything = drawEverything;
setDisplayContrast(255);
dataMode();
}
void startIntersectionTest(Rectangle compositingWindow) {
display.wasIntersection = false;
display.compositingWindow = compositingWindow;
}
bool endIntersectionTest() {
for (uint8_t x = 0; x < DISPLAY_WIDTH_IN_PIXELS; x++) {
display.compositingBuffer[x] = 0;
}
return display.wasIntersection;
}
void drawFrame() {
display.compositingWindow = DEFAULT_COMPOSITING_WINDOW;
for (display.compositingWindow.position.y = 0; display.compositingWindow.position.y < DISPLAY_HEIGHT_IN_PIXELS; display.compositingWindow.position.y += 8) {
display.drawEverything(display.compositingWindow);
for (uint8_t x = 0; x < DISPLAY_WIDTH_IN_PIXELS; x++) {
sendByteOnSPI(display.compositingBuffer[x]);
sendByteOnSPI(display.compositingBuffer[x]);
display.compositingBuffer[x] = 0;
}
}
}
static void compositePixelColumn(uint8_t x, uint8_t invertedMask, uint8_t fill) {
if (display.compositingBuffer[x] & fill) {
display.wasIntersection = true;
}
display.compositingBuffer[x] = (display.compositingBuffer[x] & (~invertedMask)) | fill;
}
void drawBitmapFromProgMem(Rectangle boundingBox, uint16_t const bitmap[boundingBox.size.x][(boundingBox.size.y + 7) / 8], bool isMirrored) {
boundingBox.position = substract(boundingBox.position, display.compositingWindow.position);
uint8_t spriteY = max(0, -boundingBox.position.y);
uint8_t spriteYByte = spriteY >> 3;
for (uint8_t x = max(0, -boundingBox.position.x); x < boundingBox.size.x && boundingBox.position.x + x < DISPLAY_WIDTH_IN_PIXELS; x++) {
uint8_t spriteX = isMirrored ? boundingBox.size.x - x - 1 : x;
uint16_t currentPixelColumn = pgm_read_word(&bitmap[spriteX][spriteYByte]);
uint8_t fill, invertedMask;
if (boundingBox.position.y >= 0) {
fill = (currentPixelColumn & 0x00FF) << boundingBox.position.y;
invertedMask = currentPixelColumn >> 8 << boundingBox.position.y;
} else {
uint16_t lowerPixelColumn = spriteYByte + 1 < (boundingBox.size.y + 7) / 8 ? pgm_read_word(&bitmap[spriteX][spriteYByte + 1]) : 0;
uint8_t shift = spriteY % 8;
uint8_t inverseShift = 8 - shift;
fill = ((currentPixelColumn & 0x00FF) >> shift) | ((lowerPixelColumn & 0x0FF) << inverseShift);
invertedMask = (currentPixelColumn >> 8 >> shift) | (lowerPixelColumn >> 8 << inverseShift);
}
compositePixelColumn(boundingBox.position.x + x, invertedMask, fill);
}
}
void drawFilledRectangle(Rectangle box, uint8_t invertedMask, uint8_t fill) {
box.position = substract(box.position, display.compositingWindow.position);
uint8_t upperGapHeight = min(8, max(0, box.position.y));
uint8_t lowerGapHeight = min(8, max(0, 8 - (box.position.y + box.size.y)));
uint8_t actualFill = (fill >> lowerGapHeight) & (fill << upperGapHeight);
uint8_t actualInvertedMask = (invertedMask >> lowerGapHeight) & (invertedMask << upperGapHeight);
for (uint8_t x = max(0, box.position.x); x < box.position.x + box.size.x && x < DISPLAY_WIDTH_IN_PIXELS; x++) {
compositePixelColumn(x, actualInvertedMask, actualFill);
}
}