ad_astra/space_game/SpaceGame/src/objects/object.h
schmelczerandras 26a0fd884f Copy project
2020-04-19 12:48:06 +02:00

68 lines
2 KiB
C

#ifndef OBJECT_H
#define OBJECT_H
#include <avr/io.h>
#include <avr/pgmspace.h>
#include "../util/rectangle/rectangle.h"
#include "types/asteroid/asteroid.h"
#include "types/astronaut/astronaut.h"
#include "types/background/background.h"
#include "types/spaceship/spaceship.h"
#include "types/bullet/bullet.h"
#include "types/heart/heart.h"
#include "prototype.h"
// Objects (they could have been called GameObjects) have a simple
// hierarchy. A prototype/flyweight motivated system is used.
// Each type has some common data and methods which are stored
// in their respective prototype.
// This module provides us with the methods to easily and mostly
// transparently access an object's prototype.
typedef union {
struct _background_t background;
struct _spaceship_t spaceship;
struct _astronaut_t astronaut;
struct _asteroid_t asteroid;
struct _bullet_t bullet;
struct _heart_t heart;
} object_specific_data_t;
struct _object_t {
Prototype const* prototype;
Vec2 position;
object_specific_data_t as;
};
// Set the prototype of the holder and initialize all the holder's
// vale to zero. Return the freshly updated holder
Object* createObject(Prototype const* prototype, Object* holder);
// Call the tick function referenced in the object's prototype
// on the object itself
// Object might react to the elapsed time.
// Does nothing when called with NULL.
void tickObject(Object* object, uint8_t previousFrameTime);
// Call the draw function referenced in the object's prototype
// on the object itself.
// Does nothing when called with NULL.
void drawObject(Object* object, Rectangle compositingWindow);
// Find out the prototype of the object and return the size of that
Vec2 getSize(Object const* object);
Vec2 getSizeFromPrototype(Prototype const* prototype);
// Move the position of the object by a vector
void move(Object* object, Vec2 value);
// Get a new rectangle from the objects position and its
// prototype's size
Rectangle getBoundingBox(Object const* object);
#endif