Add christmas edition

This commit is contained in:
Andras Schmelczer 2026-06-06 15:23:48 +01:00
parent 2f1c7d9e82
commit b62af486a7
74 changed files with 3422 additions and 1 deletions

View file

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#include "mediator.h"
#include <stdbool.h>
#include "../hardware_access/hardware_access.h"
#include "../objects/object_container/object_container.h"
#include "../objects/event_generator/event_generator.h"
#include "../objects/commands/commands.h"
#include "../objects/ai/ai.h"
#include "../driver/display/display.h"
#include "../driver/infra/infra.h"
#include "../driver/sleep/sleep.h"
#define TARGET_FRAME_DURATION 20 // ms
#define DEATH_SCREEN_LENGTH 50 // frames
#define SAVE_INTERVAL 50 // every x frames
static struct {
uint8_t contrast;
uint8_t framesSinceLastSave;
uint8_t deathDownCounter;
uint8_t receivedWakeUpBitCount;
} state = {
.contrast = 255
};
static inline bool handleDeathAnimation() {
if (isSpaceshipDestroyed()) {
setDisplayContrast(state.contrast * (state.deathDownCounter / DEATH_SCREEN_LENGTH));
if (state.deathDownCounter-- == 0) {
return false;
};
}
return true;
}
static bool frameFunction(uint8_t previousFrameTime) {
tickObjects(previousFrameTime);
handleCommands();
handleAI();
generateEvents();
drawFrame();
return handleDeathAnimation();
}
static inline void initializeGame() {
state.deathDownCounter = DEATH_SCREEN_LENGTH;
setDisplayContrast(state.contrast);
initializeBackground();
initializeObjectContainer();
}
void setupConnections() {
initializeHardwareAccess();
initializeInfra(addCommand);
initializeDisplay(drawObjects);
}
void startGame() {
while (true) {
initializeGame();
startFrameLoop(frameFunction, TARGET_FRAME_DURATION);
}
}
void changeDisplayContrast(int8_t by) {
if (by < 0) {
state.contrast = (state.contrast < -by) ? 0 : (state.contrast + by);
} else {
state.contrast = (state.contrast > 255 - by) ? 255 : (state.contrast + by);
}
setDisplayContrast(state.contrast);
}