#ifndef MEDIATOR_H #define MEDIATOR_H #include // Setup the drivers, and business layer objects and their relations // It is kind of a very basic dependency injection. void setupConnections(); // Start drawing frames and ticking objects void startGame(); // Make the machine go to sleep void handleOff(); // Increase or decrease the contrast (brightness) of the display // by the given value // The contrast can be any number between 0 and 255. // The function automatically clamps the contrast. void changeDisplayContrast(int8_t by); #endif